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actionscript 3 - AS3 playing audio and looping it - Stack ...

    https://stackoverflow.com/questions/13017035/as3-playing-audio-and-looping-it
    The first parameter indicates at what point in the sound you would like it to begin playing, the second parameter indicates how many times you would like it to play, and the third is used if you want to apply sound transform. In your case you can do .play(0, int.MAX_VALUE); this will give you the continuous loop you are looking for.

actionscript 3 - looping sound flash as3 - Stack Overflow

    https://stackoverflow.com/questions/39015221/looping-sound-flash-as3
    var mySound:Sound = new sandstorm(); //(sandstorm is my sound file) var myChannel:SoundChannel = new SoundChannel(); var lastPosition:Number = 0; var audioState : String = "paused"; //will become either "playing" or "paused" myChannel = mySound.play(); //this line starts playback audioState = "playing"; //update because you started playback with above …

actionscript 3 - Replaying sound in AS3 - Stack Overflow

    https://stackoverflow.com/questions/20184833/replaying-sound-in-as3
    Either do as @Dub4ek suggests and add an soundComplete event so you can reset soundPlaying, or get rid of the check entirely, as you don't really need it - each time you call songOne.play(), a new SoundChannel is generated, so you can play the sound over itself (if that's your desired behaviour) multiple times.

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
    In short, if you would like to play a sound on your timeline use the following code: var soundClip : Sound = new Sound ( ) ; //Make a soundobject var sndChannel : SoundChannel = new SoundChannel ( ) ; //Make a soundchannel soundClip . load ( new URLRequest ( "name.mp3" ) ) ; //loading an mp3 into the soundobject sndChannel=soundClip . play ( ) ; //play the sound

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