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windows - How to get a C program to play a sound file ...
https://stackoverflow.com/questions/40639001/how-to-get-a-c-program-to-play-a-sound-file
If you only need one sound and you're using the Win32 API, figuring out the PlaySound () function would be the easiest. Here's a SO question that has a basic example which should work in C. I ended up using OpenAL (analogous to OpenGL) which allows you to play several sounds at once. I'd suggest searching for some simple, complete examples. Share
Playing audio in C program - social.msdn.microsoft.com
https://social.msdn.microsoft.com/Forums/en-US/282954a0-c3a3-41b5-b288-05bf619ebb65/playing-audio-in-c-program
The C and C++ programming languages provide no support for hardware features as they must be portable across platforms. So to play a sound you must use an extension to those languages or an additional API. >You must add winmm.lib to the project linker settings >at 'Additional Dependencies'. Or use a pragma in your code:
Playing audio in C program - social.msdn.microsoft.com
https://social.msdn.microsoft.com/forums/vstudio/en-US/282954a0-c3a3-41b5-b288-05bf619ebb65/playing-audio-in-c-program
The C and C++ programming languages provide no support for hardware features as they must be portable across platforms. So to play a sound you must use an extension to those languages or an additional API. >You must add winmm.lib to the project linker settings >at 'Additional Dependencies'. Or use a pragma in your code:
How to play or open *.mp3 or *.wav sound file in c++ …
https://stackoverflow.com/questions/22253074/how-to-play-or-open-mp3-or-wav-sound-file-in-c-program
To open *.mp3: mciSendString ("open \"*.mp3\" type mpegvideo alias mp3", NULL, 0, NULL); To play *.mp3: mciSendString ("play mp3", NULL, 0, NULL); To play and wait until the *.mp3 has finished playing: mciSendString ("play mp3 wait", NULL, 0, NULL); To replay (play again from start) the *.mp3:
audio - How to use PlaySound in C - Stack Overflow
https://stackoverflow.com/questions/29998655/how-to-use-playsound-in-c
I am using code::blocks IDE which runs on GNU GCC compiler. In my project I want to play a .wav sound file in C. I tried to play a .wav sound file with a function called PlaySound. When I compiled ...
play sound in C? - C++ Programming
https://cboard.cprogramming.com/c-programming/133415-play-sound-c.html
Windows > Run > "cmd" cd /d "C:\Documents and Settings\i'm vochin\My Documents\code blocks project's\teste\" gcc Untitled2.c -oplay_sound -lwinmm play_sound.exe If you got to compiler options, choose "Linker options" and then add …
C program to play a sound - C++ Programming
https://cboard.cprogramming.com/linux-programming/105923-c-program-play-sound.html
As one has already posted, SDL or FMOD library can be called from a C program. Without using a shell and having to kill a process. With these library's, not only can you play WAV, MP3, etc. but have other controls over the sound, like volume, tone, speed. Can start and stop the sound at any point durring playback.
Playing Audio in C : C_Programming - reddit
https://www.reddit.com/r/C_Programming/comments/5jmn71/playing_audio_in_c/
Basically just convert the audio to a WAV or some other codec that these libraries handle and it is pretty easy. It's 3 lines of code (Init, Load, Play). If you want to use MIDI, things are a little different. The others deal with raw PCM data and the goal is to get it to your audio hardware. MIDI doesn't contain any of this.
C sound program - Programming Simplified
https://www.programmingsimplified.com/c/dos.h/sound
C sound program. Sound function produces the sound of a specified frequency. Used for adding music to a C program, try to use some random values in loop, vary delay and enjoy. Declaration: void sound (unsigned frequency);
Playing Sound Files in C++ using Visual Studio - YouTube
https://www.youtube.com/watch?v=9WeDQHi6sJs
****Addition to video: several people have reported that they need this line of code (note the addition of TEXT) vs. the line shown in the video: PlaySo...
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