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How to play audio in Unity (with examples) - Game Dev Beginner

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=There%20are%20several%20different%20methods%20for%20playing%20audio,at%20a%203D%20position%2C%20without%20an%20Audio%20Source.
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How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    audio.Play(); // Wait for the audio to have finished. yield WaitForSeconds ( audio.clip.length); // Assign the other clip and play it. audio.clip = otherClip; audio.Play(); } so there you have "otherClip" variable which you can fill …

c# - play audio in sequence Unity - Stack Overflow

    https://stackoverflow.com/questions/65539360/play-audio-in-sequence-unity
    public class PlayNotes : MonoBehaviour { public AudioSource adSource; public AudioClip [] adClips; public void PlayNote () { //--1.Loop through each audio clip-- for ( int i = 0; i < adClips.Length; i++) { //--2.Assign current audio clip to audiosource-- adSource.clip = adClips [i]; //--3.play audio-- adSource.Play (); } } } c# unity3d.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function. // Called everytime there is new samples data. // float [] data is extracted from PCM byte array and already normalized to -1 and 1. The length is 1024 protected override void SetAudioData (float [] data) { int ...

c# - Playing multiple audio clips in unity - Stack Overflow

    https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
    Playing multiple audio clips in unity. Ask Question Asked 2 years, 1 month ago. ... (Also i tried audio clip array but its just playing the first one on the audio clip array) ... Browse other questions tagged c# unity3d audio arraylist audioclip or ask your own question.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source. ...

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

play an audio clip in an if statement - Unity Answers

    https://answers.unity.com/questions/203439/play-an-audio-clip-in-an-if-statement.html
    if(StartingQuest == true){ audio.clip = intro; audio.Play(); yield WaitForSeconds (audio.clip.length); QuestOne = true; } if(QuestOne == true){ //now questone can play audio.clip = firstQuest; audio.Play(); yield WaitForSeconds (audio.clip.length); //now question one has completed QuestOne_done = true; } if(QuestOne_done == true){ //play what is to be played when QuestOne …

Find an AudioClip by its variable name and play it - Unity ...

    https://answers.unity.com/questions/847103/find-an-audioclip-by-its-variable-name-and-play-it.html
    public AudioSource GAME_SFX_Player; public AudioClip UIMenuFX; //later public void PlayAudioClip(string clipToPlay) { //will play all clips //foreach (AudioClip clip in FX_Pickups) //{ // if (clip.name == clipToPlay) // UI_SFX_Player.PlayOneShot(clip); //} UIMenuFX = (AudioClip)Resources.Load(clipToPlay, typeof(AudioClip)); GAME_SFX_Player.clip = UIMenuFX; …

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