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Play Audio iOS Objective-C - Stack Overflow
https://stackoverflow.com/questions/11525942/play-audio-ios-objective-c
To play file with extension .caf, .m4a, .mp4, .mp3,.wav, .aif. Download following two files from GitHub. SoundManager.h SoundManager.m. Add these files to your project. Also add audio files to resource folder ( sample files) mysound.mp3, song.mp3. Import header file in desired file. #import "SoundManager.h". And add following two lines in - (void)viewDidLoad.
Play an audio file in Objective-c (Example)
https://coderwall.com/p/v5if6q/play-an-audio-file-in-objective-c
Play an audio file in Objective-c. #audio. #aac. #avfoundation. #mp3. #player. #wav. #objective-c.
Playing Back With Audio Units. [mac OS] — Using …
https://medium.com/programming-for-music/playing-back-with-audio-units-11c4552aa65e
An Audio Unit that is reading an audio file and outputs audio data ready for playing back, and An Audio Unit that takes audio data and sends them to the hardware, in our case the default output ...
GitHub - yechunjun/CCAudioPlayer: Objective-C Audio …
https://github.com/yechunjun/CCAudioPlayer
CCAudioPlayerStateRunning // Player and audio file get ready for playing CCAudioPlayerStateBuffering // Buffering the audio content CCAudioPlayerStatePlaying // Playing CCAudioPlayerStatePaused // Paused CCAudioPlayerStateStopped // Raised when an audio file has finished playing CCAudioPlayerStateError // Raised when an unexpected and possibly …
Playing Back With Audio Queues. [macOS] — Using …
https://medium.com/programming-for-music/playing-back-with-audio-queues-c8e9137bc850
Program Logic for Playing Back using Audio Queues. There is a function that is reading from the audio file (e.g. an MP3 file) and puts audio data into a buffer, while, at the same time, the Audio ...
GitHub - StreetVoice/HysteriaPlayer: Objective-C audio ...
https://github.com/StreetVoice/HysteriaPlayer
If player suspended bacause of buffering issue, auto-resume the playback when buffered size reached 5 secs. Background playable. (check the background audio mode then everything works) Using getHysteriaOrder: to get the index of your PlayerItems. Extends long time buffering in background. Player modes support: Repeat, RepeatOne, Shuffle. Tutorials
iOS playing audio in the background · Jonathan Sagorin
https://www.sagorin.org/ios-playing-audio-in-background-audio/
This post describes whats required to get your iOS app to play audio in the background. Sample code is available on GitHub for both Swift. and Objective-C. UPDATE (28 Dec, 2021) sample code repos (Swift and Objective-C) have been updated to Support Swift 5, Xcode 13 and iOS deployment target 15.1
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Plays audio asynchronously. func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the …
Play Audio Effect or Music File - Video Call - Agora ...
https://docs.agora.io/en/Video/audio_effect_mixing_apple?platform=iOS
// Specifies the absolute path of the local or online music file that you want to play. let filePath = "your file path" // Sets whether to only play a music file on the local client. true represents that only the local user can hear the music; false represents that both the local user and remote users can hear the music. let loopback = false // Sets whether to replace the audio …
Swift AVFoundation to play audio or MIDI | Gene De Lisa
http://www.rockhoppertech.com/blog/swift-avfoundation/
Let’s give it something to play. It can be an audio file, or as we’ll see, a MIDI file or a computed buffer. In this example we create an AVAudioFile instance from an MP3 file, and tell the playerNode to play it. First, load an audio file. If you know the format of the file you can provide hints. Swift.
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