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Play Audio iOS Objective-C - Stack Overflow
https://stackoverflow.com/questions/11525942/play-audio-ios-objective-c
To play file with extension .caf, .m4a, .mp4, .mp3,.wav, .aif. Download following two files from GitHub. SoundManager.h SoundManager.m. Add these files to your project. Also add audio files to resource folder ( sample files) mysound.mp3, song.mp3. Import header file in desired file. #import "SoundManager.h". And add following two lines in - (void)viewDidLoad.
Play an audio file in Objective-c (Example)
https://coderwall.com/p/v5if6q/play-an-audio-file-in-objective-c
A protip by vincentsaluzzo about audio, aac, avfoundation, mp3, player, wav, objective-c, avaudioplayer, and ios.
iOS playing audio in the background · Jonathan Sagorin
https://www.sagorin.org/ios-playing-audio-in-background-audio/
This post describes whats required to get your iOS app to play audio in the background. Sample code is available on GitHub for both Swift. and Objective-C. UPDATE (28 Dec, 2021) sample code repos (Swift and Objective-C) have been updated to Support Swift 5, Xcode 13 and iOS deployment target 15.1
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback. var isPlaying: Bool.
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