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SwiftUI | Play audio with AVAudioPlayer | Swift Productions
https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c#:~:text=Go%20to%20Xcode%20%3E%20Select%20App%20and%20call,can%20find%20one%20at%20this%20link%20for%20example.
ios - how to play an audio from directory file in xcode ...
https://stackoverflow.com/questions/29415573/how-to-play-an-audio-from-directory-file-in-xcode
Download audio to document directory. play it back from document directory. Added code: NSArray *path = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentDirectory = [path firstObject]; NSString *filePath = [documentDirectory stringByAppendingPathComponent:@"evet.mp3"]; // UIImage *cellImage = [ …
Xcode 8 - How To Play Audio Files (Swift 3 Programming ...
https://www.youtube.com/watch?v=vKWOP67F_uo
In this video, I show you how to play audio files with Swift 3 and Xcode 8! Enjoy!
Xcode 4 Tutorial: Play Sound File (Beginner-Friendly ...
https://www.youtube.com/watch?v=kCpw6iP90cY
Very simple, easy, and understandable tutorial on how to play a sound in Xcode.NOTE: I do not show source code in the description because it takes away from ...
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
When you have a sound file, simply drag it into your Xcode project and it’ll add the file as a resource to your project. (Make sure to select [] Copy if needed) Importing the framework. In the class that you want to play a sound, you’re going to have to import the AVFoundation classes.
SwiftUI | Play audio with AVAudioPlayer | Swift Productions
https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c
Go to Xcode > Select App and call your SwiftUI project videoPlayer Grab a .mp3 file Drag and drop an .mp3 file into your Xcode project, you can find one at this link for example.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
The AudioServicesPlaySystemSound function lets you very simply play short sound files. The simplicity carries with it a few restrictions. Your sound files must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file. In addition, when you use the AudioServicesPlaySystemSound function:
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
With those two lines of code inserted, all you need to do is play your audio file. This is done first by finding where the sound is in your project using path(forResource:), then creating a file URL out of it. That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound. Here's the code:
Xcode C++ play sound file - C++ Forum
https://www.cplusplus.com/forum/beginner/227532/
How does one play a sound file using Xcode on a Mac OS X. For example if I want to play the file test.mp3 on xcode how would I go about doing this? Dec 28, 2017 at 7:48am UTC
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