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Play sound on the iPad from Javascript using jquery mobile ...
https://gist.github.com/gbishop/1507481#:~:text=To%20play%20audio%20in%20Safari%20on%20the%20iPad,same%20node%20to%20play%20sounds%20in%20the%20future.
javascript - iPad Audio autoplay - Stack Overflow
https://stackoverflow.com/questions/8882946/ipad-audio-autoplay
Play sound on the iPad from Javascript using jquery mobile ...
https://gist.github.com/gbishop/1507481
To play audio in Safari on the iPad using javascript you have to create the audio node in response to a user event. You have to give the audio node a legal url and call load. Then reuse that same node to play sounds in the future. In jquery mobile I bound to the 'tap' event on body. If I haven't already created the audio object I create it there.
Easiest way to play audio using JavaScript
https://www.jellyfishtechnologies.com/blog/easiest-way-play-audio-using-javascript/
soundManager.play('mySound') checks for a valid sound object, and then calls soundManager.sounds['mySound'].play() on that particular object; thus, it is the same as var sound = soundManager.getSoundById('mySound'); mySound.play();
javascript - HTML5 audio load and play won't work on the ...
https://stackoverflow.com/questions/12418677/html5-audio-load-and-play-wont-work-on-the-ipad
javascript - Delay when playing sounds on iPad - Stack ...
https://stackoverflow.com/questions/11719031/delay-when-playing-sounds-on-ipad
ios - Why can't JavaScript .play() audio files on iPhone ...
https://stackoverflow.com/questions/31776548/why-cant-javascript-play-audio-files-on-iphone-safari
HTML DOM Audio play() Method - W3Schools
https://www.w3schools.com/jsref/met_audio_play.asp
An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».
Audio() - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
myAudioElement. addEventListener ("canplaythrough", event => {/* the audio is now playable; play it if permissions allow */ myAudioElement. play ();}); Memory usage and management If all references to an audio element created using the Audio() constructor are deleted, the element itself won't be removed from memory by the JavaScript runtime's garbage collection …
Fix iOS AudioContext on Safari not playing any audio. It ...
https://gist.github.com/kus/3f01d60569eeadefe3a1
// Play sound: if (source. start) {source. start (0);} else if (source. play) {source. play (0);} else if (source. noteOn) {source. noteOn (0);}} // Remove events: document. removeEventListener ('touchstart', fixAudioContext); document. removeEventListener ('touchend', fixAudioContext);}; // iOS 6-8: document. addEventListener ('touchstart', fixAudioContext); // iOS 9
How do I Play audio on IPad - Game Building Help - Construct
https://www.construct.net/en/forum/construct-2/how-do-i-18/play-audio-ipad-105701
In other words, audio starts off muted and the first touch unmutes audio playback. Usually you do not need to handle this in your events. If you try to play sound or music on 'start of layout', the audio object will automatically queue it up …
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