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Using soundsc in Octave, on Windows 7 - Stack Overflow
https://stackoverflow.com/questions/3765383/using-soundsc-in-octave-on-windows-7#:~:text=start%20Octave%20with%20commandline%20parameter%20--exec-path%20C%3Asox-14-3-1%20%28Or,should%20find%20the%20%22play%22%20executable%20to%20play%20sounds.
GNU Octave: Audio Player
https://octave.org/doc/v4.2.1/Audio-Player.html
GNU Octave: Audio Player. : player = audioplayer (y, fs) : player = audioplayer (y, fs, nbits) : player = audioplayer (y, fs, nbits, id) : player = audioplayer (recorder) : player = audioplayer (recorder, id) Create an audioplayer object that will play back data y at sample rate fs . The optional arguments nbits, and id specify the bit depth and player device id, respectively.
GNU Octave: Audio Player
https://octave.org/doc/v4.0.0/Audio-Player.html
GNU Octave: Audio Player. Function File: player = audioplayer (y, fs) Function File: player = audioplayer (y, fs, nbits) Function File: player = audioplayer (y, fs, nbits, id) Function File: player = audioplayer (recorder) Function File: player = audioplayer (recorder, id) Create an audioplayer object that will play back data y at sample rate fs . The optional arguments nbits, and id specify …
linux - How do I play a sound in Octave? - Stack Overflow
https://stackoverflow.com/questions/1478071/how-do-i-play-a-sound-in-octave
On Octave 4.2.1. You can play a wav file as follows. Save the following code in a file playWav.m. function playWav(inputFilePath) [y, fs] = audioread(inputFilePath); player = audioplayer(y, fs); playblocking(player) end Then you can call the function as playWav('/path/to/wavfile'); from Octave commandline. Tested on Windows 7.
Octave for Microsoft Windows - Octave
https://wiki.octave.org/Octave_for_Microsoft_Windows
The ports of GNU Octave to Microsoft Windows use different approaches to get most of the original Octave and adapt it to Microsoft Windows idiosyncrasies (e.g. dynamic libraries, file paths, permissions, environment variables, GUI system, etc). Bear this in mind and don't panic if you get unexpected results.
GNU Octave: Audio Data Processing
https://octave.org/doc/v4.0.1/Audio-Data-Processing.html
33.5 Audio Data Processing. Octave provides a few functions for dealing with audio data. An audio ‘sample’ is a single output value from an A/D converter, i.e., a small integer number (usually 8 or 16 bits), and audio data is just a series of such samples.
Audio File Utilities (GNU Octave (version 4.4.1))
https://octave.org/doc/v4.4.1/Audio-File-Utilities.html
Audio File Utilities (GNU Octave (version 4.4.1)) Next: Audio Device Information, Up: Audio Processing . 33.1 Audio File Utilities. The following functions allow you to read, write and retrieve information about audio files. Various formats are supported including wav, flac and ogg vorbis. info = audioinfo ...
Octave Forge - The 'audio' package
https://octave.sourceforge.io/audio/
Octave Forge is a collection of packages providing extra functionality for GNU Octave. audio Audio Toolbox. Latest package release Version 2.0.4 Date 2021-12-05 Author John Donoghue <[email protected]> Maintainer John Donoghue <[email protected]> License GPLv3+ Group Community packages ...
Function Reference: sound - Octave Forge
https://octave.sourceforge.io/octave/function/sound.html
C++ API. : sound(y) : sound(y, fs) : sound(y, fs, nbits) Play audio data yat sample rate fsto the default audiodevice. The audio signal ycan be a vector or a two-column array, representingmono or stereo audio, respectively. If fsis not given, a default sample rate of 8000 samples per secondis used. The optional argument nbitsspecifies the bit depth to play to theaudio device and …
Setting Up WSL with Graphics and Audio
https://research.wmz.ninja/articles/2017/11/setting-up-wsl-with-graphics-and-audio.html
In default.pa, find the line starting with #load-module module-native-protocol-tcpand change it into: load-module module-native-protocol-tcp auth-ip-acl=127.0.0.1 auth-anonymous=1. In daemon.conf, find the line starting with ; exit-idle-time = 20and change it to exit-idle-time = -1to turn off idle timer.
Using soundsc in Octave, on Windows 7 - Stack Overflow
https://stackoverflow.com/questions/3765383/using-soundsc-in-octave-on-windows-7
start Octave with commandline parameter --exec-path C:\sox-14-3-1 (Or whatever path you have chosen to install sox to). (If you're using qtoctave as GUI you can set this also in the settings in the "Octave" Tab in the settings under "Octave arguments") Now octave should find the "play" executable to play sounds.
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