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audio - playing sound with google script - Stack Overflow
https://stackoverflow.com/questions/26897862/playing-sound-with-google-script
To actually play an audio file with google script, and not just open a sidebar with a music player in it (which needs the user to activate the play button), you could add the following to Mogsdad's answer: Make the audio play automatically when the …
Sound:Play - Roblox
https://developer.roblox.com/en-us/api-reference/function/Sound/Play
-- create a sound local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://301964312" if not sound.IsLoaded then sound.Loaded:wait() end -- listen for events sound.Played:Connect(function(soundId) print("Sound.Played event") end) sound.Paused:Connect(function(soundId) print("Sound.Paused event") end) …
Play Audio Files in JavaScript | Delft Stack
https://www.delftstack.com/howto/javascript/play-audio-javascript/
Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj
HTML DOM Audio play() Method - W3Schools
https://www.w3schools.com/jsref/met_audio_play.asp
An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».
Script for Simple HTML5 Audio Player using Javascript
https://www.kodyaz.com/html5/script-for-html5-audio-player.aspx
var audio = document.getElementById("audio"); where HTML5 audio element in HTML page is fetched using getElementById, and audio.src = audio_file_path; where audio source file (music or sound file) URL path is set. In the next step in this HTML5 audio tutorial you can now create three controls for building a simple HTML5 audio player.
Sound Button Script - Pastebin.com
https://pastebin.com/bswvDxGc
local clickdetector = script. Parent: WaitForChild ("ClickDetector") clickdetector. MouseClick: Connect (function() game. Workspace. Sound: Play () -- At line 4, Change Sound to the name of your audio and make sure there is no spaces in the name.
Unity - Scripting API: AudioSource.Play
https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
The audio // played in this example comes from AudioClip and is called audioData. [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript : MonoBehaviour { AudioSource audioData; void Start () { audioData = GetComponent< AudioSource > (); audioData.Play (0); Debug.Log ("started"); }
roblox music script - Pastebin.com
https://pastebin.com/pCm6Wixv
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How do I use an Audio Source in a script? – Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
Attach your AudioClip to an Audio Source to play it back in your game; Use the Audio Source in a script to trigger sounds to play at specific points in your game; Resolution. The AudioClip is the actual sound file that will be played back. The Audio Source is a controller for starting and stopping playback of that clip, and modifying other audio properties. Audio Sources need to be …
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