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Unity - Scripting API: AudioSource.Play
https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.
How to play an Audio clip in Unity - VionixStudio
https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
How to play Audio clip on Trigger. Create a new script called Play_audio. Copy and paste the code below. Attach your script to the gameobject with the audio source. Assign your clip to the source. Disable Play on Awake in the audio source. Play the game and the audio clip will play when the condition in the script is met.
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
void Update() { //Check to see if you just set the toggle to positive if (m_Play == true && m_ToggleChange == true) { //Play the audio you attach to the AudioSource component m_MyAudioSource.Play(); //Ensure audio doesn’t play more than once m_ToggleChange = false; } //Check if you just set the toggle to false if (m_Play == false && m_ToggleChange == true) { …
Unity Audio: How to Play Sound Effects in Unity | by ...
https://damiandabrowski.medium.com/unity-audio-how-to-play-sound-effects-in-unity-e782fd872fbc
Adding sounds to Unity requires little code, just create a variable for the sound source and play it in a method based on some event or condition. The easiest way to play audio is to attach it to some object when it appears. Simply add an “Audio Source” component to that object, set “Audio Clip”, and select the option “Play on Awake”.
Unity - Manual: Audio Source
https://docs.unity3d.com/Manual/class-AudioSource.html
Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info.
c# - How to play Unity AudioSource using updated …
https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function. // Called everytime there is new samples data. // float [] data is extracted from PCM byte array and already normalized to -1 and 1. The length is 1024 protected override void SetAudioData (float [] data) { int ...
How do I use an Audio Source in a script? – Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
You need to add the Audio Source as a component to a GameObject to make this object become an Audio feature. To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio …
Unity - Scripting API: AudioSource.isPlaying
https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
Note: AudioSource.isPlaying will return false when AudioSource.Pause () is called. When you use AudioSource.Play () again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections;
Unity - Scripting API: AudioSource.clip
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;
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