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Playing sound with SDL/C++ - adamtcroft.com
https://adamtcroft.com/playing-sound-with-sdl-c/
Playing sound with SDL/C++ In my ongoing adventure to get up to speed on C++, I succeeded in getting a tutorial to work and play audio on my …
Playing a WAV File Using SDL2 - Gigi Labs
https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
In order to use audio in SDL2, the first thing we need to do is initialise the audio subsystem when we initialise SDL2 itself: 1 SDL_Init (SDL_INIT_AUDIO); We can play simple sound effects in SDL2 by loading and playing a WAV file.
Play a sound with SDL2 (no SDL_Mixer) · GitHub
https://gist.github.com/armornick/3447121
#include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …
SDL mixer:Tutorials:Playing a WAV Sound File - ModDB Wiki
https://moddb.fandom.com/wiki/SDL_mixer:Tutorials:Playing_a_WAV_Sound_File
In this tutorial, we'll be using the SDL_mixer library to play a WAV sound file. Yes, some of you may already know that the standard SDL library is capable of playing sound files on its own, but what it lacks is the ability to play multiple sounds concurrently. For this you need a mixer, hence the need for SDL_mixer.
Simplest way to play a sound in SDL? (c++) - Engines and ...
https://www.gamedev.net/forums/topic/581517-simplest-way-to-play-a-sound-in-sdl-c/
From a quick skim on the API it appears you need to use SDL_OpenAudio and supply a callback function pointer to write the audio data to the stream. SDL_Mixer provides such a callback, it allows multiple streams to be "mixed" together into a single output stream.
c - Audio Programming using SDL2 - Setting Up Audio …
https://stackoverflow.com/questions/62536764/audio-programming-using-sdl2-setting-up-audio-device
I'm writing an old-school game engine in C and SDL2. I'm designing the audio portion now. Instead of playing .wav samples and the like for sound, I want to implement a sound generator, kind of like a SID chip in software (if you're familiar with the Commodore 64). Here is my initialization code for setting up the sound device:
asynchronous - SDL - How to play audio asynchronously …
https://stackoverflow.com/questions/50240497/sdl-how-to-play-audio-asynchronously-in-c-without-stopping-code-execution
I am using Simple DirectMedia Layer (SDL) and wrote a function named playsound() to play a sound in case a certain event occurs. The problem however is the fact that if an event occurs, playsound() is called and the code execution stops until the sound is wholly played out or until I return from the function (I delay the return using delay func).
PLaying a sound file with SDL - C++ - UNIX
https://www.unix.com/programming/143352-playing-sound-file-sdl-c.html
How do I play a sound file with SDL? I've downloaded the library files but SDL/SDL_mixer.h (that most of the tutorials include) doesn't exist. So, how do I install it? As I said mixer.h doesn't exist but, If it is helpful, the default code is this:
Lazy Foo' Productions - Sound Effects and Music
https://www.lazyfoo.net/tutorials/SDL/21_sound_effects_and_music/index.php
Most games made require some sort of sound and here we'll be using SDL_mixer to play audio for us. //Using SDL, SDL_image, SDL_mixer, standard IO, and strings #include <SDL.h> #include <SDL_image.h> #include <SDL_mixer.h> #include <stdio.h> #include <string>
SDL 2.0 Tutorials: 10.Playing Audio files using the Mixer ...
https://www.youtube.com/watch?v=x77Rbny5iBA
In this video, we will load wav files using our AssetManager, and play then using our new AudioManager class. We will use the SDL mixer library to do all the...
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