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Advanced Bink Playback - RAD Game Tools
http://www.radgametools.com/binkhbap.htm
Advanced Bink Playback Playback settings:. Loop the playback (blank for infinite): This option tells Bink to loop the Bink movie over and over. Audio settings:. Play these sound track ids: This option lets you choose which audio tracks will play. You can play... Buffering settings:. Preload the ...
Bink Video!
http://www.radgametools.com/bnkmain.htm
Bink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You don't need to license another codec for your audio. Bink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.
Bink Video and Bink Audio now available in Unreal Engine ...
https://www.unrealengine.com/en-US/blog/bink-video-and-bink-audio-now-available-in-unreal-engine-for-free
Bink Audio is used in Apex Legends for all audio playback with 80-100 simultaneous voices playing. These tools are freely available with Unreal Engine and available to download from either the Launcher or GitHub, just make sure you’re logged in to your GitHub account first, and that it’s connected to your Epic account.
Mixing audio into a Bink file - RAD Game Tools
http://www.radgametools.com/binkhmab.htm
To mix audio into a Bink file, just highlight a Bink file and an audio file to mix in (hold down the Control key while clicking your mouse to highlight more than one file at a time). Once the files are selected, click the "Mix in Audio" button to open the mixer window. The mixer window will open with the following options.
No audio in Bink cinematics with audio fix applied · Issue ...
https://github.com/Kaldaien/TZF/issues/26
Successfully getting audio in-game and menus, but any Bink Video won't play with audio, checked volume mixer and there is audio detected but I can't hear it. Without the patch installed I am able to hear Bink Videos in ToZ. The text was updated successfully, but these errors were encountered:
Bink Audio - MultimediaWiki
https://wiki.multimedia.cx/index.php/Bink_Audio
Bink audio packs 29-bit floating point numbers in the bitstream like this-- get_float(): exponent = next 5 bits; mantissa = next 23 bits; sign = 1 bit; decode process-- to decode an individual frame: for each channel: fetch 2 floats from the bitstream as the first 2 coefficients; unpack quantizers; for each band: value = next 8 bits in the bitstream
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