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How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=%20There%20are%20several%20different%20methods%20for%20playing,play%20a%20clip%20at%20a%20time...%20More%20
How to play an Audio clip in Unity - VionixStudio
https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in ...
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
How to play audio clip in Unity game | Simple Unity 2D ...
https://www.youtube.com/watch?v=NRPUmRb994o
Playing Audio Clips through your Code in Unity - YouTube
https://www.youtube.com/watch?v=ln4ilSVR1Ug
Playing audio clip - Unity Answers
https://answers.unity.com/questions/12546/playing-audio-clip.html
AudioSource.PlayClipAtPoint(pickup, transform.position); This will play the sound at the position of the player object ( the object that this script is placed on) in the 3D world. Depending on your situation you may want to change this to: AudioSource.PlayClipAtPoint(pickup, collider.transform.position);
Unity - Scripting API: AudioSource.clip
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }
c# - Playing multiple audio clips in unity - Stack Overflow
https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [RequireComponent(typeof(AudioSource))] public class MainAudioManager : MonoBehaviour { public List<soundInfo> soundList = new List<soundInfo>(); AudioSource audioSource; soundInfo curentSoundInfo; float audioLenght; void Start { …
Unity - Scripting API: AudioSource.Play
https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
Unity - Scripting API: AudioSource.isPlaying
https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
// When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); }
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