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Tips for the Javascript port of Codename One apps

    https://www.codenameone.com/blog/tips-for-the-javascript-port-of-codename-one-apps.html#:~:text=Codename%20One%20apps%20deal%20with%20this%20situation%20by,play.%20Subsequent%20clips%20can%20be%20played%20unimpeded.%20Solution
    none

codenameone - Codename One - Play a sound - Stack …

    https://stackoverflow.com/questions/48076190/codename-one-play-a-sound
    The following code works fine in the Simulator, I hear the audio: try { Media m = MediaManager.createMedia((Display.getInstance().getResourceAsStream(getClass(), "/notification_sound_bell.mp3")), "audio/mpeg"); m.play(); } catch (IOException err) { Log.e(err); }

Media (Codename One API)

    https://www.codenameone.com/javadoc/com/codename1/media/Media.html
    The code below demonstrates capturing audio using the Capture API and playing back audio files using the Media API: Form hi = new Form ( "Capture", BoxLayout. y ()); hi. setToolbar ( new Toolbar ()); Style s = UIManager. getInstance (). getComponentStyle ( "Title" );

MediaManager (Codename One API)

    https://www.codenameone.com/javadoc/com/codename1/media/MediaManager.html
    view raw MediaPlayerSample.java hosted with by GitHub. The code below demonstrates capturing audio using the Capture API and playing back audio files using the Media API: Form hi = new Form ( "Capture", BoxLayout. y ()); hi. setToolbar ( new Toolbar ());

Tips for the Javascript port of Codename One apps

    https://www.codenameone.com/blog/tips-for-the-javascript-port-of-codename-one-apps.html
    Codename One apps deal with this situation by prompting the user to play the audio. However, if the app is off screen, the user won’t see this prompt, so the audio will just not play. NOTE: The user will only be prompted for the first audio clip that the app tries to play. Subsequent clips can be played unimpeded. Solution

Async Play and Pause Support - Codename One

    https://www.codenameone.com/blog/media-async-play-and-pause-support.html
    AsyncMedia media = getAsyncMedia(createMedia(mediaUrl, false)); playPending = true; media.playAsync().ready(m->{ playPending = false; Playing = true; }).except(ex->{ playPending = false; Dialog.show("Failed to play", "Failed to play media: "+ex.getMessage(), "OK", null); }); media.addMediaStateChangeListener(evt->{ Playing = (evt.getNewState() == …

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