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Tips for the Javascript port of Codename One apps
https://www.codenameone.com/blog/tips-for-the-javascript-port-of-codename-one-apps.html#:~:text=Codename%20One%20apps%20deal%20with%20this%20situation%20by,play.%20Subsequent%20clips%20can%20be%20played%20unimpeded.%20Solution
codenameone - Codename One - Play a sound - Stack …
https://stackoverflow.com/questions/48076190/codename-one-play-a-sound
The following code works fine in the Simulator, I hear the audio: try { Media m = MediaManager.createMedia((Display.getInstance().getResourceAsStream(getClass(), "/notification_sound_bell.mp3")), "audio/mpeg"); m.play(); } catch (IOException err) { Log.e(err); }
Media (Codename One API)
https://www.codenameone.com/javadoc/com/codename1/media/Media.html
The code below demonstrates capturing audio using the Capture API and playing back audio files using the Media API: Form hi = new Form ( "Capture", BoxLayout. y ()); hi. setToolbar ( new Toolbar ()); Style s = UIManager. getInstance (). getComponentStyle ( "Title" );
MediaManager (Codename One API)
https://www.codenameone.com/javadoc/com/codename1/media/MediaManager.html
view raw MediaPlayerSample.java hosted with by GitHub. The code below demonstrates capturing audio using the Capture API and playing back audio files using the Media API: Form hi = new Form ( "Capture", BoxLayout. y ()); hi. setToolbar ( new Toolbar ());
Tips for the Javascript port of Codename One apps
https://www.codenameone.com/blog/tips-for-the-javascript-port-of-codename-one-apps.html
Codename One apps deal with this situation by prompting the user to play the audio. However, if the app is off screen, the user won’t see this prompt, so the audio will just not play. NOTE: The user will only be prompted for the first audio clip that the app tries to play. Subsequent clips can be played unimpeded. Solution
Async Play and Pause Support - Codename One
https://www.codenameone.com/blog/media-async-play-and-pause-support.html
AsyncMedia media = getAsyncMedia(createMedia(mediaUrl, false)); playPending = true; media.playAsync().ready(m->{ playPending = false; Playing = true; }).except(ex->{ playPending = false; Dialog.show("Failed to play", "Failed to play media: "+ex.getMessage(), "OK", null); }); media.addMediaStateChangeListener(evt->{ Playing = (evt.getNewState() == …
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