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PocketSNES/manual-en.txt at master · Nebuleon ... - GitHub
https://github.com/Nebuleon/PocketSNES/blob/master/data/manual-en.txt
Does not affect the emulation of the SNES APU, but does speed up emulation as a whole if disabled because synthesising the sound can be CPU-expensive. - Sound Rate - Sets the sampling rate of the sound produced by PocketSNES. Higher values mean higher quality at the expense of CPU time. The default value of this option is 44100 Hz. - Frameskip -
PocketSNES based on Snes9x 1.43-dev [2014-08-24 update ...
https://boards.dingoonity.org/gcw-releases/pocketsnes-based-on-snes9x-1-43-dev/
PocketSNES based on Snes9x 1.43-dev [2014-08-24 update] Per the title. PocketSNES was previously released by pcercuei after a longer port lineage and used the Snes9x 1.39 core, resulting in not-so-great special chip support. This new version has a revamped GUI and a forward-ported Snes9x 1.43-dev core with S-DD1 support written by Brad Jorsch ...
PocketSNES based on Snes9x 1.43-dev [2014-08-24 update ...
https://boards.dingoonity.org/gcw-releases/pocketsnes-based-on-snes9x-1-43-dev/240/
PocketSNES August 7, the Funky Glitch edition, is now available. This edition is so named because you can now hear the music of the Funky level in Super Mario World with it, even if it has been sped up 9 times. It is the result of Emulation/What are the odds of getting perfect SNES sound emulation?. Major changes:
Pocket SNES Advance | GBA SNES ROMs Emulator
Download the Emulator. Run the rom injector utility. Create PocketSNES.gba file and write it to your GBA Flash Card or play it in VisualBoy Advance emu on PC/ Mac/ Linux/ BeOS. Full List of SuperNintendo game roms that have ben confirmed to be more or less playable on Pocket SNES Advance for GBA. Success-hk is one of the most reputed stores on ...
Pocketsnes ported to Vita | GBAtemp.net - The Independent ...
https://gbatemp.net/threads/pocketsnes-ported-to-vita.559584/
Mar 7, 2020. #1. Hi, I've ported PocketSnes to the Vita, its based on the last release for the Wiz - 7.2.0. Runs most games full speed since audio mixing is being done by separate CPU - downside is that voice samples sound a bit weird but everything else is all good. Release attached to this thread. Enjoy.
What are the odds of getting "perfect" SNES Sound ...
https://boards.dingoonity.org/gcw-zero-emulation/what-are-the-odds-of-getting-'perfect'-snes-sound-emulation/
All audio quality issues Pocketsnes had, or at least the ones i was aware of, seem to be fixed in this build. Weapon sound in Super Probotector is fixed, and FX sound in Super Castlevania is fixed, too. Oh wait... the music in Secret of Mana is not fixed. It still makes noises when playing notes. Same happens with Actraiser.
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