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GitHub - espeak-ng/pcaudiolib: Portable C Audio Library

    https://github.com/espeak-ng/pcaudiolib
    The Portable C Audio Library is released under the GPL version 3 or later license.

PortAudio | Portable audio I/O library in C

    https://portaudio.github.io/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in ā€˜Cā€™ or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

PortAudio: Portable Audio Processing for All Platforms ...

    https://www.developer.com/microsoft/c-sharp/portaudio-portable-audio-processing-for-all-platforms/
    PortAudio answers the call by delivering a free, cross-platform, open-source audio I/O library. It lets you write simple audio programs in C that will compile and run on many platforms, including Windows, Mac, and Linux/Unix.

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters. 15. SoundFile.

Audio Library C++ for a multicross platform use (iphone ...

    https://stackoverflow.com/questions/6370305/audio-library-c-for-a-multicross-platform-use-iphone-android
    Audio Library C++ for a multicross platform use (iphone, android...) Bookmark this question. Show activity on this post. i'm trying to make a C++ engine that will read a mp3 file, and make some image zoom/translation depending on the time of the reading sound file. I think I could use OpenGL ES to render what I want, and calling some OpenGL ES ...

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