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c++ - 3D audio with PortAudio and libaudiodecoder - …
https://stackoverflow.com/questions/55717566/3d-audio-with-portaudio-and-libaudiodecoder
3D audio with PortAudio and libaudiodecoder. Ask Question Asked 2 years, 8 months ago. Active 2 years, 8 months ago. Viewed 200 times 1 I wanted to know whether it is possible to realize a 3D sound using the listed libraries? if so, how? At the moment I can only play and rewind mp3. ...
PortAudio - an Open-Source Cross-Platform Audio API
PortAudio provides a very simple API for recording and/or playing sound using a simple callback function or a blocking read/write interface. Example programs are included that play sine waves, process audio input (guitar fuzz), record and playback audio, list available audio devices, etc. The Portaudio Wiki is maintained by the community of ...
PortAudio: Example programs demonstrating PortAudio usage
http://files.portaudio.com/docs/v19-doxydocs/group__examples__src.html
Provides an example of how to post stuff to/from the audio callback using lock-free FIFOs implemented by the PA ringbuffer. file. paex_pink.c. Generate Pink Noise using Gardner method. file. paex_read_write_wire.c. Tests full duplex blocking I/O by passing input straight to …
GitHub - PortAudio/portaudio: PortAudio is a cross ...
https://github.com/PortAudio/portaudio
PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client. Audio can be processed in various formats, including 32 bit floating point, and will be converted ...
PortAudio: Main Page
http://portaudio.com/docs/v19-doxydocs/
Overview. PortAudio is a cross-platform, open-source C language library for real-time audio input and output. The library provides functions that allow your software to acquire and output real-time audio streams from your computer's hardware audio interfaces. It is designed to simplify writing cross-platform audio applications, and also to simplify the development of audio software in …
PortAudio - an Open-Source Cross-Platform Audio API
http://www.portaudio.com/docs.html
PortAudio is a cross platform, open-source, audio I/O library. It provides a very simple API for recording and/or playing sound using a simple callback function.
PortAudio download | SourceForge.net
https://sourceforge.net/projects/portaudio/
PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.
What's the best cross-platform audio lib these days? Is ...
https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
Portaudio is a really nice and simple api! If all you want is to play audio samples that looks like the perfect choice. It seems a little lacking in features for me, though :/ From what I can tell it doesn't even offer stereo panning. Thanks for the suggestion, though
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