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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA).

PortAudio – an Open Source Cross Platform Audio API

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/portaudio_icmc2001.pdf
    API. PortAudio has been implemented for a number of plat-forms by wrapping native audio services - these implementa-tions are publicly available under a BSD style Open Source license. PortAudio was selected as the audio component of a larger initiative called PortMusic that combines audio, MIDI, and audio file I/O. 2. The PortAudio Architecture

PortAudio: Public API definitions for users of PortAudio

    http://files.portaudio.com/docs/v19-doxydocs/group__public__header.html
    WASAPI-specific PortAudio API extension header file. file pa_win_waveformat.h Windows specific PortAudio API extension and utilities header file. file pa_win_wdmks.h WDM Kernel Streaming-specific PortAudio API extension header file. file pa_win_wmme.h WMME-specific PortAudio API extension header file. file portaudio.h The portable PortAudio API.

Portaudio: Bindings for the Portaudio portable sound library

    https://docs.racket-lang.org/portaudio/index.html
    Using Portaudio on Windows raises a few extra challenges. In particular, Windows machines generally support a number of different "Host API"s that Portaudio can use to interact with the machine. In addition, these Host APIs may also target multiple different devices. The default Host API for windows is MME.

PortAudio Tutorial

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins.

portaudio or RtAudio-style API · Issue #1479 · …

    https://github.com/google/oboe/issues/1479
    AAudio is based on the PortAudio API model. Oboe is a C++ version of that. Oboe and AAudio are based on the builder design pattern. You create a stream using the builder and then operate on the stream. So that requires two classes. We also added a callback class. There are some other classes that can be used with Oboe but they are mostly optional.

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