We have collected the most relevant information on Portaudio C. Open the URLs, which are collected below, and you will find all the info you are interested in.


PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/docs.html
    PortAudio is a cross platform, open-source, audio I/O library. It provides a very simple API for recording and/or playing sound using a simple callback function.

c++ - Record audio with PortAudio - Stack Overflow

    https://stackoverflow.com/questions/55064004/record-audio-with-portaudio
    PortAudio is a cross-platform, open-source C language library for real-time audio input and output. The library provides functions that allow your software to acquire and output real-time audio streams from your computer's hardware audio interfaces.

GitHub - orazdow/PortAudio-Wrapper: C++ wrapper for …

    https://github.com/orazdow/PortAudio-Wrapper
    PortAudio allows for user data to be passed to the audio callback. This can be omitted in favor of global variables. NULL can be passed for the user data parameter in this case. To pass data to the callback, pass a data pointer to the constructor, and recast the data argument in your callback to your data type. For example:

github.com

    https://github.com/PortAudio/portaudio/search?l=C
    We would like to show you a description here but the site won’t allow us.

PortAudio: Example programs demonstrating PortAudio usage

    http://portaudio.com/docs/v19-doxydocs/group__examples__src.html
    paex_saw.c Play a simple (aliasing) sawtooth wave. file paex_sine.c Play a sine wave for several seconds. file paex_sine.c Play a sine wave for several seconds. file paex_wmme_ac3.c Use WMME-specific interface to send raw AC3 data to a S/PDIF output. file paex_wmme_surround.c Use WMME-specific channelMask to request 5.1 surround sound output.

PortAudio - an Open-Source Cross-Platform Audio API

    http://files.portaudio.com/download.html
    PortAudio - an Open-Source Cross-Platform Audio API Download PortAudio You can download PortAudio source code in a single archive file below. It contains the complete code for all supported platforms, eg. Windows, Linux, Mac OS X, etc. Stable Releases Release Notes April 6, 2021 - tag v19.7.0 This is the new v19.7.0 stable release.

PortAudio Tutorial

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    Note: If you are compiling one of the PortAudio test programs with Visual C++, then create a new Project of type "Win32 Console Application". All For any Windows implementation, add the following source files to your project: pa_common\pa_lib.c pa_common\portaudio.h pa_common\pa_host.h Link with the system library "winmm.lib". For Visual C++:

Now you know Portaudio C

Now that you know Portaudio C, we suggest that you familiarize yourself with information on similar questions.