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Writing a Callback Function - PortAudio

    http://www.portaudio.com/docs/v19-doxydocs/writing_a_callback.html
    The "callback" is a function that is called by the PortAudio engine whenever it has captured audio data, or when it needs more audio data for output. Before we begin, it's important to realize that the callback is a delicate place.

c++ - Portaudio Callback Function Example - Stack Overflow

    https://stackoverflow.com/questions/26172522/portaudio-callback-function-example
    Many apps may want to use paFramesPerBufferUnspecified, which tells PortAudio to pick the best, possibly changing, buffer size.*/ patestCallback, /* this is your callback function */ &paData ); /*This is a pointer that will be passed to your callback*/

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    Many applications use PortAudio for Audio I/O. PortAudio provides a very simple API for recording and/or playing sound using a simple callback function or a blocking read/write interface. Example programs are included that play sine waves, process audio input (guitar fuzz), record and playback audio, list available audio devices, etc.

PortAudio: Blocking Read/Write Functions

    http://portaudio.com/docs/v19-doxydocs/blocking_read_write.html
    PortAudio V19 adds a huge advance over previous versions with a feature called Blocking I/O. Although it may have lower performance that the callback method described earlier in this tutorial, blocking I/O is easier to understand and is, in some cases, more compatible with third party systems than the callback method.

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