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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

PortAudio: Enumerating and Querying PortAudio Devices

    http://www.portaudio.com/docs/v19-doxydocs/querying_devices.html
    Enumerating and Querying PortAudio Devices Querying Devices It is often fine to use the default device as we did previously in this tutorial, but there are times when you'll want to explicitly choose the device from a list of available devices on the system.

c++ - Undefined reference to error in Portaudio - Stack ...

    https://stackoverflow.com/questions/51361382/undefined-reference-to-error-in-portaudio
    Building portaudio for windows. Since your on Windows, there's two main ways to build portaudio (official docs reference): With Visual Studio (VS): The portaudio download provides a VS project that you have to change a few minor things before it should (hopefully) compile. With MinGW: A command line version of building portaudio on windows. You ...

PortAudio download | SourceForge.net

    https://sourceforge.net/projects/portaudio/
    Embarcadero Dev-C++ is a new and improved fork (sponsored by Embarcadero) of Bloodshed Dev-C++ and Orwell Dev-C++. It is a full-featured Integrated Development Environment (IDE) and code editor for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as its... See Software Assembla

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

PortAudio: File List

    http://portaudio.com/docs/v19-doxydocs-dev/files.html
    WMME-specific PortAudio API extension header file : pa_x86_plain_converters.c: pa_x86_plain_converters.h: paex_mono_asio_channel_select.c: Play a monophonic sine wave on a specific ASIO channel : paex_ocean_shore.c: Generate Pink Noise using Gardner method, and make "waves". Provides an example of how to post stuff to/from the audio callback ...

GitHub - spatialaudio/portaudio-binaries: Pre-compiled ...

    https://github.com/spatialaudio/portaudio-binaries
    Open the file mxe/src/portaudio.mk and change --with-winapi=wmme,directx,wdmks,wasapi to --with-winapi=wmme,directx,wdmks,wasapi,asio (and make sure to keep the backslash at the end of the line). To the first line starting with "$(MAKE)", append " EXAMPLES= SELFTESTS=" (without the quotes). Delete the 4 lines before the last line …

Home - Dev-C++ Official Website

    https://bloodshed.net/
    Dev-C++ is a full-featured C and C++ Integrated Development Environment (IDE) for Windows platforms. Millions of developers, students and researchers use Dev-C++ since the first version was released in 1998. It has been featured in dozens of C++ and scientific books and remains one of the favorite learning tool among universities & schools worldwide.

PortAudio: Building Portaudio for Windows with ASIO ...

    http://portaudio.com/docs/v19-doxydocs-dev/compile_windows_asio_msvc.html
    Portaudio Windows ASIO with MSVC. This tutorial describes how to build PortAudio with ASIO support using MSVC from scratch, without an existing Visual Studio project.For instructions for building PortAudio (including ASIO support) using the bundled Visual Studio project file see the compiling instructions for Building PortAudio for Windows using Microsoft Visual Studio.

PortAudio: PortAudio Tutorials

    http://portaudio.com/docs/v19-doxydocs/tutorial_start.html
    Programming with PortAudio. Below are the steps to writing a PortAudio application using the callback technique: Write a callback function that will be called by PortAudio when audio processing is needed. Initialize the PA library and open a stream for audio I/O. Start the stream.

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