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Building PortAudio for Windows using Microsoft Visual ...
https://cxymm.net/article/codepython/30716317
1) Building PortAudio with DirectSound support requires the files dsound.h and dsconf.h. Download and install the DirectX SDK from http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba to obtain these files. If you installed the DirectX SDK then the …
Unable to find dsound.h after installing Directx 9.0c on ...
https://stackoverflow.com/questions/1424693/unable-to-find-dsound-h-after-installing-directx-9-0c-on-windows-xp
Installing the Haskell PortAudio package on Windows
http://subreddits.org/misc/haskell/portaudio.html
Obtain "dsound.h" and copy it into "C:\PortAudio\directx". The PortAudio project needs a single header file from the DirectX SDK. NOTE: The DirectX SDK is 1.5 GB! Instead of installing the SDK you may obtain "dsound.h" from the download above. If you do install the SDK, the file is in "C:\Program Files\Microsoft DirectX SDK (August 2009)\Include".
PortAudio Tutorial - ee.columbia.edu
https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
Note: If you are compiling one of the PortAudio test programs with Visual C++, then create a new Project of type "Win32 Console Application". All For any Windows implementation, add the following source files to your project: pa_common\pa_lib.c pa_common\portaudio.h pa_common\pa_host.h Link with the system library "winmm.lib". For Visual C++:
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