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Play .Wav file c++ with PortAudio and libsndfile get ...

    https://stackoverflow.com/questions/69863804/play-wav-file-c-with-portaudio-and-libsndfile-get-errors-for-alsa
    I am working on a Game Library for C++, now I am on audio part. After a lots of topic read, I obtained for using PortAudio with libsndfile. Header: #ifndef AUDIO_H #define AUDIO_H #include "s...

c++ - Playing wav file with portaudio and sndfile - Stack ...

    https://stackoverflow.com/questions/29249657/playing-wav-file-with-portaudio-and-sndfile
    I have written a function to play a sound file using portaudio and sndfile. Unfortunately the sound quality is terrible. The sound is more like a hiss. The following is the source code of the function I am using. #define _GLIBCXX_USE_C99_MATH 1 #include "PlaySound_config.h" #include <boost/predef.h> #if !defined (USE_PORTAUDIO) // { # define ...

How to play wav file via PortAudio using libsndfile?

    https://portaudio.music.columbia.narkive.com/aZoiPThc/how-to-play-wav-file-via-portaudio-using-libsndfile
    I tried to play wav file using libsndfile for reading .wav. I don't know why but I get only a horrible high pitched sound Does anyone know what's wrong with this code? I use example from libsnd and example from PortAudio. "out/12345.wav" - 11025hz, 16bit, …

GitHub - hosackm/wavplayer: Simple wav file player using ...

    https://github.com/hosackm/wavplayer
    Simple wav tools that make use of libsndfile and portaudio to read, write, and play wav files through a soundcard. This repository is mostly to acquiant myself with libsndfile and WAV files. To Build. These tools make use of the 3rd party libsndfile. Make sure to get the source for this submodule using the following:

[Portaudio] Portaudio and playing a WAV file

    https://portaudio.music.columbia.narkive.com/LyZJ0ChV/and-playing-a-wav-file
    do is successfully play a WAV file with Portaudio and libsndfile. I have yet to figure that out so that's first on my list. What I do after is convolution with HRTF arrays, over-lap and add method and all kinds of fun DSP for real-time 3D sound placement and manipulation. It's cool stuff but I want to get it out

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