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Cross platform audio with Portaudio and libsndfile

    https://andy.stanton.is/writing/about/cross-platform-audio-with-portaudio-and-libsndfile/
    The aim of this guide is to build an application that is capable of being compiled on Windows, Linux and Mac OSX. The cross platform support will come via GNU compilers and tied together using make which will build the application’s sources as well as those of libsndfile and Portaudio. The makefiles will be different for each pl…

c++ - portaudio/libsndfile framesperbuffer variable ...

    https://stackoverflow.com/questions/24251446/portaudio-libsndfile-framesperbuffer-variable
    portaudio/libsndfile framesperbuffer variable. Ask Question Asked 7 years, 7 months ago. Active 7 years, 7 months ago. Viewed 736 times 1 Can any one tell me what does portaudio callback function variable framesperbuffer is? If i want to play audio ...

portaudio/libsndfile for half and full duplex audio streaming

    https://gist.github.com/tgarc/3ee8c94743a57ee096a05f1985333782
    portaudio/libsndfile for half and full duplex audio streaming - .asoundrc

linux-audio-example/libsndfile_port_rec.c at master ...

    https://github.com/illuusio/linux-audio-example/blob/master/portaudio/libsndfile_port_rec.c
    linux-audio-example / portaudio / libsndfile_port_rec.c Go to file Go to file T; Go to line L; Copy path Copy permalink . Cannot retrieve contributors at this time. 165 lines (131 sloc) 4.51 KB Raw Blame Open with Desktop View raw View blame /* * Most of the code is taken from these tutorials ...

How to play wav file via PortAudio using libsndfile?

    https://portaudio.music.columbia.narkive.com/aZoiPThc/how-to-play-wav-file-via-portaudio-using-libsndfile
    I tried to play wav file using libsndfile for reading .wav. I don't know why but I get only a horrible high pitched sound Does anyone know what's wrong with this code? I use example from libsnd and example from PortAudio. "out/12345.wav" - 11025hz, 16bit, mono (1 channel). But what's my fault??-----#include <stdio.h> #include <stdlib.h> # ...

PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/faq.html
    PortAudio has no support for reading or writing formatted audio files. We recommend using libsndfile for audio file I/O. How do I play or record a file using PortAudio? We do not recommend doing file I/O in the PortAudio callback because the callback is run at a very high priority.

GitHub - hosackm/wavplayer: Simple wav file player using ...

    https://github.com/hosackm/wavplayer
    Simple wav tools that make use of libsndfile and portaudio to read, write, and play wav files through a soundcard. This repository is mostly to acquiant myself with libsndfile and WAV files. To Build. These tools make use of the 3rd party libsndfile. Make sure to get the source for this submodule using the following:

[Portaudio] Help regarding Error number: -9998, Error ...

    https://portaudio.music.columbia.narkive.com/XuKCGyud/help-regarding-error-number-9998-error-message-invalid-number-of-channels-for-libsndfile
    Thank you Bjorn for your help and response. Is it possible to have some examples regarding parameter values for initialization.

c++ - Playing wav file with portaudio and sndfile - Stack ...

    https://stackoverflow.com/questions/29249657/playing-wav-file-with-portaudio-and-sndfile
    I have written a function to play a sound file using portaudio and sndfile. Unfortunately the sound quality is terrible. The sound is more like a hiss. The following is the source code of the function I am using. #define _GLIBCXX_USE_C99_MATH 1 #include "PlaySound_config.h" #include <boost/predef.h> #if !defined (USE_PORTAUDIO) // { # define ...

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

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