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an Open-Source Cross-Platform Audio API - PortAudio

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

c++ - Fail to Link Portaudio Library - Stack Overflow

    https://stackoverflow.com/questions/32560728/fail-to-link-portaudio-library
    Fail to Link Portaudio Library. Ask Question Asked 6 years, 4 months ago. Active 6 years, 4 months ago. Viewed 1k times 0 I have made a simple Makefile project using Portaudio libraries and the project has been working fine with the following Makefile: CXXFLAGS = -O2 -g -Wall -fmessage-length=0 OBJS = RecAudio.o LIBS = ../Portaudio/portaudio ...

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

GitHub - spatialaudio/portaudio-binaries: Pre-compiled ...

    https://github.com/spatialaudio/portaudio-binaries
    This repository provides pre-compiled dynamic libraries for PortAudio. DLLs for Windows (32-bit and 64-bit) The DLLs include all available host APIs, namely WMME, DirectSound, WDM/KS, WASAPI and ASIO. For more informaton about the ASIO SDK see http://www.steinberg.net/en/company/developers.html.

PortAudio: PortAudio Tutorials

    http://portaudio.com/docs/v19-doxydocs/tutorial_start.html
    Initialize the PA library and open a stream for audio I/O. Start the stream. Your callback function will be now be called repeatedly by PA in the background. In your callback you can read audio data from the inputBuffer and/or write data to the outputBuffer. Stop the stream by returning 1 from your callback, or by calling a stop function.

PyAudio: PortAudio v19 Python Bindings

    https://people.csail.mit.edu/hubert/pyaudio/
    pip will download the PyAudio source and build it for your system. Be sure to install the portaudio library development package ( portaudio19-dev) and the python development package ( python-all-dev) beforehand. For better isolation from system packages, consider installing PyAudio in a virtualenv . PyAudio Source

PortAudio

    http://ipv6.ncnu.org/Course/RTSP/portaudio.html
    You must specify "portaudio.lib" as the external library to link. In "Solution Explorer", click the project "PA01" (not the solution, not the pa01.cpp file). Linker - Input - Addition Dependencies. Fill in the full path of the library. In my case, it is "M:/PortAudio/portaudio/build/msvc/Win32/Debug/portaudio_x86.lib".

PortAudio download | SourceForge.net

    https://sourceforge.net/projects/portaudio/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

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