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PortAudio: Starting, Stopping and Aborting a Stream
http://www.portaudio.com/docs/v19-doxydocs/start_stop_abort.html
PortAudio: Starting, Stopping and Aborting a Stream Starting, Stopping and Aborting a Stream PortAudio will not start playing back audio until you start the stream. After calling Pa_StartStream (), PortAudio will start calling your callback function to perform the audio processing. err = Pa_StartStream ( stream );
c++ - PortAudio: Pa_StartStream() crashes Game Maker …
https://stackoverflow.com/questions/21583144/portaudio-pa-startstream-crashes-game-maker-when-used-in-dll
I want to use PortAudio in Game Maker by using a DLL. I made the callback function in C++ and used that to calculate the frequency of the incoming sample stream. In the DLL I made a few export func...
PortAudio: portaudio.h File Reference
http://portaudio.com/docs/v19-doxydocs/portaudio_8h.html
Functions of type PaStreamFinishedCallback are implemented by PortAudio clients. They can be registered with a stream using the Pa_SetStreamFinishedCallback function. Once registered they are called when the stream becomes inactive (ie once a call to Pa_StopStream() will not block). A stream will become inactive after the stream callback returns non-zero, or when …
PortAudio Tutorial
https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_run.html
The stream will not start running until you call Pa_StartStream(). Then it will start calling your callback function to perform the audio processing. err = Pa_StartStream( stream ); if( err != paNoError ) goto error; At this point, audio is being generated.
PortAudio: portaudio.h Source File
http://www.portaudio.com/docs/v19-doxydocs/portaudio_8h_source.html
int PaStreamCallback(const void *input, void *output, unsigned long frameCount, const PaStreamCallbackTimeInfo *timeInfo, PaStreamCallbackFlags statusFlags, void *userData)
PortAudio: Blocking Read/Write Functions
http://portaudio.com/docs/v19-doxydocs/blocking_read_write.html
PortAudio: Blocking Read/Write Functions. PortAudio. PortAudio V19 adds a huge advance over previous versions with a feature called Blocking I/O. Although it may have lower performance that the callback method described earlier in this tutorial, blocking I/O is easier to understand and is, in some cases, more compatible with third party systems ...
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