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Generate sine wave to play middle C using PortAudio

    https://stackoverflow.com/questions/14847612/generate-sine-wave-to-play-middle-c-using-portaudio
    Generate sine wave to play middle C using PortAudio. Ask Question Asked 8 years, 11 months ago. Active 8 years, 3 months ago. Viewed 2k times 1 I am having ...

PortAudio: Example programs demonstrating PortAudio …

    http://portaudio.com/docs/v19-doxydocs/group__examples__src.html
    paex_sine.c Play a sine wave for several seconds. file paex_wmme_ac3.c Use WMME-specific interface to send raw AC3 data to a S/PDIF output. file paex_wmme_surround.c Use WMME-specific channelMask to request 5.1 surround sound output. file paex_write_sine.c Play a sine wave for several seconds using the blocking API (Pa_WriteStream()) file

PortAudio: paex_sine.c File Reference

    http://files.portaudio.com/docs/v19-doxydocs/paex__sine_8c.html
    PortAudio: paex_sine.c File Reference Play a sine wave for several seconds. More... #include <stdio.h> #include <math.h> #include " portaudio.h " Go to the source code of this file. Detailed Description Play a sine wave for several seconds. Author Ross Bencina rossb @aud iomul ch.c om Phil Burk philb urk@ softs ynth .com

PortAudio: Test programs

    http://www.portaudio.com/docs/v19-doxydocs-dev/group__test__src.html
    Hear the latency caused by big buffers. Play a sine wave and change frequency based on letter input. file patest_leftright.c Play different tone sine waves that alternate between left and right channel. file patest_longsine.c Play a sine wave until ENTER hit. file patest_many.c Start and stop the PortAudio Driver multiple times. file

PortAudio: paex_write_sine.c File Reference

    http://files.portaudio.com/docs/v19-doxydocs/paex__write__sine_8c.html
    PortAudio 2.0 Play a sine wave for several seconds using the blocking API ( Pa_WriteStream ()) More... #include <stdio.h> #include <math.h> #include " portaudio.h " Go to the source code of this file. Detailed Description Play a sine wave for several seconds using the blocking API ( Pa_WriteStream ()) Author Ross Bencina rossb @aud iomul ch.c om

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

Sine wave tone generator for RB using Portaudio

    https://nug.xojo.narkive.com/UUh6nbbA/sine-wave-tone-generator-for-rb-using-portaudio
    development with Portaudio and RB and decided to whip up a quick sine wave generator for Realbasic. This project simply creates an array containing data defining a sine wave. Portaudio then takes the wave data and generates a tone at a specific volume and frequency. I also added left/right panning. You should

c++ - PortAudio: Play multiple generated sounds by …

    https://stackoverflow.com/questions/47740219/portaudio-play-multiple-generated-sounds-by-calling-function
    run a method that will play one sound, give frequency and duration of sound as parameters to that method, play multiple sounds(i.e. three sounds at the same time, bu calling three methods). In example files it looks more complicated. When I want to play multiple sine waves, so I have to merge all that waves, and then give that data to stream.

c++ - PortAudio: how to generate multiple sounds - Signal ...

    https://dsp.stackexchange.com/questions/45778/portaudio-how-to-generate-multiple-sounds
    To play sound I use generateSine () method. Maybe is there better way to play sound at given frequency, using one method (like generateSine () in my example). I would like to play two sounds by using generateSine () method twice. c++ multi-channel tone-generation Share Improve this question asked Dec 13 '17 at 12:34 Lizard_Paszczyk 21 2

portaudio/paex_sine_c++.cpp at master · PortAudio ...

    https://github.com/PortAudio/portaudio/blob/master/examples/paex_sine_c%2B%2B.cpp
    Sine sine; printf (" PortAudio Test: output sine wave. SR = %d, BufSize = %d \n ", SAMPLE_RATE, FRAMES_PER_BUFFER); ScopedPaHandler paInit; if ( paInit. result != paNoError ) goto error; if (sine. open (Pa_GetDefaultOutputDevice ())) {if (sine. start ()) {printf (" Play for %d seconds. \n ", NUM_SECONDS ); Pa_Sleep ( NUM_SECONDS * 1000);

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