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gcc - Cannot link portaudio library as a static library ...

    https://stackoverflow.com/questions/9992204/cannot-link-portaudio-library-as-a-static-library
    Here, all your undefined symbols are in libportaudio library which is a shared library and you are preventing linking to it by specifying -static and hence the error. gcc is unable to find a static version of libportaudio in the specified library path ( /media/Data/lib/.libs)

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

Compiling a static library · Issue #32 · …

    https://github.com/gordonklaus/portaudio/issues/32
    I'm trying to compile a portaudio.dll but that gives me a lot of headache. So I was wondering if threre's a way to compile a static go library instead of a shared one. I'm not very familiar with the whole cgo process and my knowledge of c/c++ is very basic. I know that rtaudio has a way to create a static go library.

PortAudio: PortAudio on Windows, OS X or Linux via. …

    http://www.portaudio.com/docs/v19-doxydocs/compile_cmake.html
    "portaudio_static" for a static library and "portaudio" for a dynamic library; If you installed PortAudio as described above in Building PortAudio stand-alone on Windows, OS X or Linux and the install prefix you used (CMAKE_INSTALL_PREFIX) is in your system PATH or CMAKE_MODULE_PATH CMake variable, you should be able to use: find_package(portaudio)

GitHub - andrew-mclachlan/portaudio-examples

    https://github.com/andrew-mclachlan/portaudio-examples
    You'll end up with a dynamic and static library. E.g. libportaudio.so and libportaudio_static.a; On Windows cd build && cmake .. -G "Visual Studio 14 2015" && cmake --build . --config Release. You'll end up with a dynamic and static library. E.g. portaudio_x86.{dll|lib} and portaudio_static_x86.lib; Build sample application. ant; Run sample ...

GitHub - spatialaudio/portaudio-binaries: Pre-compiled ...

    https://github.com/spatialaudio/portaudio-binaries
    for TARGET in x86_64-w64-mingw32.static i686-w64-mingw32.static do unzip asiosdk2.3.zip # You'll need write access in /usr/local for this: mv ASIOSDK2.3 /usr/local/asiosdk2 # If it doesn't work, prepend "sudo " to the previous command make -C mxe portaudio MXE_TARGETS=$TARGET $TARGET-gcc -O2 -shared -o libportaudio-$TARGET.dll -Wl,--whole …

libportaudio_static.a is not created on Mac OS · Issue ...

    https://github.com/PortAudio/portaudio/issues/486
    After this commit portaudio_static becomes broken (there's no way to build libportaudio_static.a ). The text was updated successfully, but these errors were encountered: ababo changed the title libportaudio_static.a is not created. libportaudio_static.a is not created on Mac OS on Jan 28. Copy link.

Portaudio static build error · Issue #8869 · microsoft ...

    https://github.com/microsoft/vcpkg/issues/8869
    Hi @stekyne, thanks for posting this issue.I have submitted a PR to fix this issue. Could you help try to confirm whether it work for you?

PortAudio: PortAudio Tutorials

    http://portaudio.com/docs/v19-doxydocs/tutorial_start.html
    Programming with PortAudio. Below are the steps to writing a PortAudio application using the callback technique: Write a callback function that will be called by PortAudio when audio processing is needed. Initialize the PA library and open a stream for audio I/O. Start the stream.

PortAudio – an Open Source Cross Platform Audio API

    http://www.rossbencina.com/static/writings/portaudio_icmc2001.pdf
    using PortAudio to obtain audio I/O on multiple platforms. 3.1. Initialisation and Device Enumeration Before making use of the PortAudio library Pa_Initialize() must be called to initialise the library. When the library is no longer required Pa_Terminate() should be called. Pa_CountDevices() returns the number of available audio devices.

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