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c++ - How to statically link portaudio? - Stack Overflow
https://stackoverflow.com/questions/42226821/how-to-statically-link-portaudio
You need to build portAudio from source as a static library (.a or .lib files). Therefore you must run configure with --enable-static --disable-shared (the last one is optional) – Nidhoegger
Portaudio static build error · Issue #8869 · microsoft ...
https://github.com/microsoft/vcpkg/issues/8869
The text was updated successfully, but these errors were encountered:
libportaudio_static.a is not created on Mac OS · Issue ...
https://github.com/PortAudio/portaudio/issues/486
After this commit portaudio_static becomes broken (there's no way to build libportaudio_static.a ). The text was updated successfully, but these errors were encountered: ababo changed the title libportaudio_static.a is not created. libportaudio_static.a is not created on Mac OS on Jan 28. Copy link.
PortAudio: PortAudio on Windows, OS X or Linux via. CMake
http://files.portaudio.com/docs/v19-doxydocs/compile_cmake.html
PortAudio defines the following CMake targets: "portaudio_static" for a static library and "portaudio" for a dynamic library
PortAudio - an Open-Source Cross-Platform Audio API
PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.
PortAudio: Writing a Callback Function
http://files.portaudio.com/docs/v19-doxydocs/writing_a_callback.html
The next task is to write your own "callback" function. The "callback" is a function that is called by the PortAudio engine whenever it has captured audio data, or when it needs more audio data for output. Before we begin, it's important to realize that the callback is a delicate place.
Portaudio settings - Arcade Controls
http://forum.arcadecontrols.com/index.php?topic=159183.0
PortAudio: Windows WDM-KS: "Mixage stéréo (Realtek HD Audio Stereo input)" PortAudio: Using device "Speakers (Realtek HD Audio output)" on API "Windows WDM-KS". PortAudio: Sample rate is 48000 Hz, device output latency is 4.33 ms. PortAudio: Allowed additional buffering latency is 10.00 ms/480 frames.
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