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Proposed Changes to PortAudio
http://portaudio.com/docs/proposals/010-ClarifyStreamStateMachine.html#:~:text=PortAudio%20streams%20will%20function%20according%20to%20the%20following,paStreamIsNotStopped%20will%20be%20added%20%28see%20below%20for%20usage.%29
PortAudio: Starting, Stopping and Aborting a Stream
http://www.portaudio.com/docs/v19-doxydocs/start_stop_abort.html
Another way to stop the stream is to return either paComplete, or paAbort from your callback. paComplete ensures that the last buffer is played whereas paAbort stops the stream as soon as possible. If you stop the stream using this technique, you will need to call Pa_StopStream() before starting the stream again. Previous: Opening a Stream Using Defaults | Next: Closing a Stream …
Portaudio opens stream but no sound at all - Stack …
https://stackoverflow.com/questions/66580039/portaudio-opens-stream-but-no-sound-at-all
My unmanaged dll uses portaudio to open an ASIO audio stream. I want to build it as Universal Windows Build. The problem is: a standalone build of unity project works properly on windows 10, also Unity editor works fine, but when I build a Universal Windows Build I get a working application but without sound at all.
PortAudio: Utility Functions
http://files.portaudio.com/docs/v19-doxydocs/utility_functions.html
PortAudio allows you to get error text from an error number. const char * Pa_GetErrorText ( PaError errorCode) Stream State PortAudio Streams exist in 3 states: Active, Stopped, and Callback Stopped. If a stream is in callback stopped state, you'll need to stop it …
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