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PortAudio: Example programs demonstrating PortAudio …
http://portaudio.com/docs/v19-doxydocs/group__examples__src.html
PortAudio 2.0. Main Page ... Provides an example of how to post stuff to/from the audio callback using lock-free FIFOs implemented by the PA ringbuffer. ... Record input into a file, then playback recorded data from file (Windows only at the moment) ...
GitHub - andrew-mclachlan/portaudio-examples
https://github.com/andrew-mclachlan/portaudio-examples
On Windows cd build && cmake .. -G "Visual Studio 14 2015" && cmake --build . --config Release -G "Visual Studio 14 2015" && cmake --build . --config Release You'll end up with a dynamic and static library.
PortAudio: Building Portaudio for Windows with ASIO ...
http://portaudio.com/docs/v19-doxydocs/compile_windows_asio_msvc.html
Open Microsoft Visual C++ and create a new blank Console exe Project/Workspace in that same directory. For example, the paths for all three groups might read like this: C:\Program Files\Microsoft Visual Studio\VC98\My Projects\ASIOSDK2. C:\Program Files\Microsoft Visual Studio\VC98\My Projects\portaudio.
PortAudio - an Open-Source Cross-Platform Audio API
PortAudio is a free, cross-platform, open-source, audio I/O library.It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA).
c++ - Portaudio Callback Function Example - Stack Overflow
https://stackoverflow.com/questions/26172522/portaudio-callback-function-example
Many apps may want to use paFramesPerBufferUnspecified, which tells PortAudio to pick the best, possibly changing, buffer size.*/ patestCallback, /* this is your callback function */ &paData ); /*This is a pointer that will be passed to your callback*/. An example of a good callback function would be very useful, but of course any help is ...
PortAudio Tutorial
https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
PortAudio Tutorial. To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API. Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins.
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