We have collected the most relevant information on Portaudio Wmme Compile. Open the URLs, which are collected below, and you will find all the info you are interested in.
PortAudio Tutorial
https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
PortAudio Tutorial. To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API. Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins.
PortAudio: paex_wmme_ac3.c Source File
http://files.portaudio.com/docs/v19-doxydocs/paex__wmme__ac3_8c_source.html
75 /* This routine will be called by the PortAudio engine when audio is needed. 76 ** It may called at interrupt level on some machines so don't do anything 77 ** that could mess up the system like calling malloc() or free().
Using MinGW to Compile PortAudio Example - C++ Forum
https://www.cplusplus.com/forum/general/156353/
Using the default PortAudio build, I can use WMME or WASAPI to do live audio but there is about an eighth note worth of delay. The delay irritating and problematic. It has the same effect that the IPhone Speech Jammer App has. So WMME and WASAPI aren't good enough for my project. So far what has somewhat worked for me, is the instructions given ...
Now you know Portaudio Wmme Compile
Now that you know Portaudio Wmme Compile, we suggest that you familiarize yourself with information on similar questions.