We have collected the most relevant information on Procedural Audio For Game Using Gaf. Open the URLs, which are collected below, and you will find all the info you are interested in.
CiteSeerX — Procedural Audio for Game using GAF
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.161.3316#:~:text=This%20article%20presents%20a%20new%20software%20framework%20designed,give%20a%20quick%20overview%20of%20current%20framework%20architectures.
Procedural Audio for Game using GAF
https://cedric.cnam.fr/fichiers/RC1568.pdf
designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL platform. In a rst part, we will give a quick overview of current framework architec-tures. In a second part, we will discuss Procedural Audio. In a third and forth part, we will …
CiteSeerX — Procedural Audio for Game using GAF
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.161.3316
This article presents a new software framework designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL platform. In a first part, we will give a quick overview of current framework architectures. In a second part, we will discuss …
Procedural Audio for Game using GAF - CORE
https://core.ac.uk/display/21203589
This article presents a new software framework designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL platform. In a first part, we will give a quick overview of current framework architectures. In a second part, we will discuss …
gameaudio - Procedural Audio (in Game Sound Design ...
https://sound.stackexchange.com/questions/14401/procedural-audio-in-game-sound-design-general-discussion
I've recently started to read a little about Procedural Audio in game design, after seeing an article about AudioGaming tools on Designing Sound. I intially mis-interpreted the term and thought it meant procedural as in 'proceeding' or 'evolving', but it's actually as in 'procedure'; from my understanding it's a way of randomly generating ...
Now you know Procedural Audio For Game Using Gaf
Now that you know Procedural Audio For Game Using Gaf, we suggest that you familiarize yourself with information on similar questions.