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Audio Visualizer Using Processing - YouTube

    https://www.youtube.com/watch?v=XS62cBK9E7w

    Processing sound | Fast Audio-visual print 03 (Creative ...

      https://www.youtube.com/watch?v=JmVJjZ7ZrsU

      Multimodal Speech & Audio Processing in Audio-Visual …

        http://cvsp.cs.ntua.gr/interspeech2018/slides/IS2018-Tutorial_MultimodalSpeech-AudioVisualHumanRobotInteraction_Part1.pdf
        Interspeech 2018 Tutorial: Multimodal Speech & Audio Processing in Audio-Visual Human-Robot Interaction 3 Part 1: Multimodal Signal Processing, Audio-Visual Perception and Fusion Multimodal confusability graph visual-only saliency map audio-visual saliency map happiness anger sadness neutral Emotion-Expressive A-V Speech Synthesis

      Audio Visual AV » Electronics Notes

        https://www.electronics-notes.com/articles/audio-video/

        USING AUDIO AND VIDEO FOR EDUCATIONAL …

          https://www.deakin.edu.au/__data/assets/pdf_file/0003/179013/Modules_1-4_Using_audio_and_video_for_educational_purposes-2014-02-28.pdf

          A Beginner's Guide to Digital Signal Processing (DSP ...

            https://www.analog.com/en/design-center/landing-pages/001/beginners-guide-to-dsp.html

            Inventorying Audiovisual Materials | The Sustainable ...

              https://www.sustainableheritagenetwork.org/digital-heritage/inventorying-audiovisual-materials
              In this video, Marcia Segal, Processing Archivist at the American Folklife Center at the Library of Congress, discusses the importance of inventorying audio-visual collections and what information your inventories should include for digitizing purposes.

            Tutorial 1: Introduction to Audio Processing in Python ...

              https://publish.illinois.edu/augmentedlistening/tutorials/music-processing/tutorial-1-introduction-to-audio-processing-in-python/

              How to make a generative visual ... - Processing Foundation

                https://forum.processing.org/two/discussion/21501/how-to-make-a-generative-visual-react-to-sound.html
                import processing.sound.*; float x1 = 700; float y1 = 400; //float a1 = 300; //float b1 = 500; Amplitude amp; AudioIn in; float ampt; void setup(){ fullScreen(); //size (800,800); smooth(); background(0); amp = new Amplitude(this); in = new AudioIn(this, 0); in.start(); amp.input(in); } void draw(){ ampt = amp.analyze(); println(ampt); if (ampt>0.030) { float x2 = x1 + random( …

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