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Auditory Processing - What is It? (Hearing vs. Processing) - NACD I…
https://www.nacd.org/auditory-processing-what-is-it-hearing-vs-processing/#:~:text=Aspects%20of%20Auditory%20Processing%201%20Auditory%20attention%E2%80%94being%20able,store%2C%20recall%2C%20and%20utilize.%20...%20More%20items...%20
Sound / Libraries / Processing.org
https://processing.org/reference/libraries/sound/
AudioIn lets you grab the audio input from your sound card. add () The .add () method is useful for modulating other audio signals. amp () Changes the amplitude/volume of the input stream. pan () Pan the input stream in a stereo panorama. play () Start capturing the input stream and route it to the audio output.
Audio Processing Object Architecture - Windows drivers ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/audio-processing-object-architecture
Audio processing objects (APOs), provide software based digital signal processing for Windows audio streams. An APO is a COM host object that contains an algorithm that is written to provide a specific Digital Signal Processing (DSP) effect. This capability is known informally as an "audio effect."
Reference / Processing.org
https://processing.org/reference/libraries/sound/Sound.html
sampleRate () Get or set the internal sample rate of the synthesis engine. inputDevice () Choose the device (sound card) which should be used for grabbing audio input using AudioIn. outputDevice () Choose the device (sound card) which the …
Reference / Processing.org
https://processing.org/reference/libraries/sound/AudioIn.html
Documentation→Libraries→Core→Sound. Class Name. AudioIn. Description. AudioIn lets you grab the audio input from your sound card. Examples. Copy. import processing.sound.*; AudioIn in;void setup() { size(640, 360); background(255); // Create the Input stream in = new AudioIn(this, 0); in.play();} void draw() {}
Reference / Processing.org
https://processing.org/reference/libraries/sound/SoundFile.html
Description This is a Soundfile player which allows to play back and manipulate sound files. Supported formats are: WAV, AIF/AIFF, and MP3. MP3 decoding can be very slow on ARM processors (Android/Raspberry Pi), we generally recommend you use lossless WAV or AIF files. Examples import processing.sound.*;
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