We have collected the most relevant information on Processing Audio. Open the URLs, which are collected below, and you will find all the info you are interested in.


Auditory Processing - What is It? (Hearing vs. Processing) - NACD I…

    https://www.nacd.org/auditory-processing-what-is-it-hearing-vs-processing/#:~:text=Aspects%20of%20Auditory%20Processing%201%20Auditory%20attention%E2%80%94being%20able,store%2C%20recall%2C%20and%20utilize.%20...%20More%20items...%20
    none

Sound / Libraries / Processing.org

    https://processing.org/reference/libraries/sound/
    AudioIn lets you grab the audio input from your sound card. add () The .add () method is useful for modulating other audio signals. amp () Changes the amplitude/volume of the input stream. pan () Pan the input stream in a stereo panorama. play () Start capturing the input stream and route it to the audio output.

Audio Processing Object Architecture - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/audio-processing-object-architecture
    Audio processing objects (APOs), provide software based digital signal processing for Windows audio streams. An APO is a COM host object that contains an algorithm that is written to provide a specific Digital Signal Processing (DSP) effect. This capability is known informally as an "audio effect."

Reference / Processing.org

    https://processing.org/reference/libraries/sound/Sound.html
    sampleRate () Get or set the internal sample rate of the synthesis engine. inputDevice () Choose the device (sound card) which should be used for grabbing audio input using AudioIn. outputDevice () Choose the device (sound card) which the …

Reference / Processing.org

    https://processing.org/reference/libraries/sound/AudioIn.html
    Documentation→Libraries→Core→Sound. Class Name. AudioIn. Description. AudioIn lets you grab the audio input from your sound card. Examples. Copy. import processing.sound.*; AudioIn in;void setup() { size(640, 360); background(255); // Create the Input stream in = new AudioIn(this, 0); in.play();} void draw() {}

Reference / Processing.org

    https://processing.org/reference/libraries/sound/SoundFile.html
    Description This is a Soundfile player which allows to play back and manipulate sound files. Supported formats are: WAV, AIF/AIFF, and MP3. MP3 decoding can be very slow on ARM processors (Android/Raspberry Pi), we generally recommend you use lossless WAV or AIF files. Examples import processing.sound.*;

Now you know Processing Audio

Now that you know Processing Audio, we suggest that you familiarize yourself with information on similar questions.