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Programming Audio Effects in C# - CodeProject
https://www.codeproject.com/Articles/3382/Programming-Audio-Effects-in-C-2#:~:text=%20Programming%20Audio%20Effects%20in%20C%23%20%201,control%20is%20extremely%20simple%20since%20we...%20More%20
Programming Audio Effects in C# - CodeProject
https://www.codeproject.com/Articles/3382/Programming-Audio-Effects-in-C-2
This article is a logical continuation of my article A low-level audio player in C#in which I presented an application that uses the waveout API in C# through Interop to play a WAV file in a continuous loop. This time I will explain how to create a framework for implementing audio effects and how to extend the basic player to us…
How to play a sound in C#, .NET - Stack Overflow
https://stackoverflow.com/questions/3502311/how-to-play-a-sound-in-c-net
To play an Audio file in the Windows form using C# let's check simple example as follows : 1.Go Visual Studio(VS-2008/2010/2012) --> File Menu --> click New Project. 2.In the New Project --> click Windows Forms Application --> Give Name and then click OK. A new "Windows Forms" project will opens.
Making Sounds with Waves Using C# - CodeGuru
https://www.codeguru.com/dotnet/making-sounds-with-waves-using-c/
using System; using System.IO; using Microsoft.VisualBasic; using Microsoft.VisualBasic.Devices; namespace Scrap { class Program { static Audio myAudio = new Audio (); private static byte [] myWaveData; static void Main () { myWaveData = File.ReadAllBytes ("m:\\crooner2.wav"); myAudio.Play (myWaveData, AudioPlayMode.WaitToComplete); …
C# Creating an Audio Synthesizer - Part 1 - YouTube
https://www.youtube.com/watch?v=fp1Snqq9ovw
Learn how to synthesize, modify and visualize digital audio using purely C# with no external libaries!In this part of the series, we develop a very basic syn...
Audio Programming Primer - Creating Sound
http://creatingsound.com/2012/09/audio-programming-primer-2/
Though the most common areas that involve audio programming would be video games and audio software/plug-in development, it also has great application in theatre and as a compositional tool. C/C++, C#. C/C++ (and C# to some degree) are pretty standard requirements in many professional audio programming positions.
Fundamentals of Audio Programming - Bjorn Roche
http://stuff.bjornroche.com/fundamental-of-audio-programming-slides.pdf
audio, otherwise drift is inevitable, although usually small. Audio clocks must be extremely stable or the sound quality suffers significantly, so most soundcards have crystal clocks built in. These clocks are ultimately the source of all audio timing. Trying to use something else as the source of timing is tricky to say the least.
DSP Audio Programming Series: Part 1 - Creating Sound
https://creatingsound.com/2013/06/dsp-audio-programming-series-part-1/
mBuffer [mPos] = value + (mBuffer [mPos] * mFeedback); incr (); } Here we can see the addition of a few extra variables, mGain and mFeedback ( mPos is the position index in the buffer). mGain defines the amplitude level of the delayed signal. If set to 1.0, the delayed audio will have the same volume as the original.
Programming Guide for DirectSound | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416964(v=vs.85)
In this article. This section is a guide to using the DirectSound application programming interface (API) in application development. Information is presented in the following topics: DirectSound Playback Objects. DirectSound Devices. DirectSound Buffers. Using WAV Data. 3D Sound. Using Effects.
An Audio Effects Framework for NAudio - Mark Heath
https://www.markheath.net/post/audio-effects-framework-for-naudio
An Audio Effects Framework for NAudio. This is just a quick post to point out that I have had an article published on Coding4Fun this week. It demonstrates how to make a voice changing effect for Skype using NAudio. Check out the article here: Skype Voice Changer. I have now uploaded all the code to GitHub.
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