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choppy sound with project 1.6 eumlator | EmuTalk.net
https://www.emutalk.net/threads/choppy-sound-with-project-1-6-eumlator.44811/#:~:text=Your%20computer%20barely%20even%20supports%20Project64%20because%20it,enough%20for%20you%2C%20you%20can%20also%20do%20this%3A
choppy sound with project 1.6 eumlator | EmuTalk.net
https://www.emutalk.net/threads/choppy-sound-with-project-1-6-eumlator.44811/
Your computer barely even supports Project64 because it only has an integrated SiS graphics chip. For the audio problem: Go to Settings --> Configure Audio Plugin, and check "Sync game to audio". If that doesn't work well enough for you, you can also do this: 1. Download this version of Hacktarux's RSP plugin: …
Project64 1.6.1 (Nintendo 64 Emulator) - Jabosoft
http://jabosoft.com/articles/114
Download. Project64 1.6.1 Update. Patch ZIP File. What's New. Jabo's Plugins for Project64. DirectSound Audio Plugin: Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes. DirectInput Plugin. configuration dialog gamepad polling stops at first hit now properly.
Project64 Audio - Emulation64
http://emutastic.emulation64.com/pj64/audio.htm
Project64 A udio. :: Click to enlarge :: (Audio Options using Jabo DirectSound 1.6) There are a few Audio Options like Audio Volume Control, Sync game to audio and Audio logging. To get to the Audio Options you must have a Game running to begin with, so first load your Game and then go. to Options/Configure Audio Plugin to open the Configure Audio Dialog.
NO SOUND on Project64 :-( please help | The Emulator Zone ...
https://forums.emulator-zone.com/index.php?threads/no-sound-on-project64-please-help.6186/
Make sure you're using speed limiter (System -> Limit FPS), uncheck "send Audio lists to audio plugin" (Options -> Configure RSP), disable (or enable if thats the case) "Sync game to audio" (Options -> Configure Audio plugin), and make sure the game you're playing doesn't have audio issues (check the ROM browser notes) Last edited: Apr 23, 2006
Audio crackling - Project64 Forums
http://forum.pj64-emu.com/showthread.php?t=5985
The audio quality is primarily determined by the audio plugin, although fixed audio timing can play a role if that's enabled. It's too bad Azimer's audio generally doesn't work well on 1964, so I recommend using Project64 for any games that …
How to set up Project 64 1.6 for Speedrunning (lag ...
https://www.youtube.com/watch?v=DeiMoAcl6g4
How to set up Project 64 for Speedrunning (lag reducing)How to set up Project 64 for Speedrunning (lag reducing)How to set up Project 64 for Speedrunning (la...
How to fix: Mario Tennis on Project64 1.6 - YouTube
https://www.youtube.com/watch?v=80ztOotoTNk
Showing you how Mario Tennis is playable on Project64.REMEMBER to switch your graphic plugin to "Jabo's Direct3D6 1.5.2 to enable "Force Normal Blending""Mar...
Full Sound in Resident Evil 2 | EmuTalk.net
https://www.emutalk.net/threads/full-sound-in-resident-evil-2.32400/
This is not a Glide64 WP Problem though, as Glide64 WP works fine with PJ64 1.6 and Azimer's Audio HLE Audio Version: 0.56 WIP2 and N-Rage N64 DInput8 Version: 1.83. Using your settings, setting counter factor first to 3 and then to 1 after first FMV and disableing the first option of Azimer's Audio HLE Audio Version: 0.56 WIP2 (Dynamic Audio Sync) i seem to get …
r/project64 - How To Fix Slow Diagonal Movement With …
https://www.reddit.com/r/project64/comments/5sjz01/how_to_fix_slow_diagonal_movement_with_n64_usb/
Open Project64. Click "Options". Click "Configure Controller Plugin". In the "Analog Stick" box in the bottom-right hand corner, drag the range all the way up to 100%, along with unchecking the box that says "Real N64 Range". [No additional plugins from the internet required to fix this]
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