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Project64 1.6.1 (Nintendo 64 Emulator) - Jabosoft
http://jabosoft.com/articles/114
Both should be fixed in Jabo's 1.6.1 plugin and Glide64 but overall Glide64 looks better. Mario Kart 64: The game is close to perfect with Glide64 except that the in game monitors like mentioned ain't showing correctly but Jabo's 1.6.1 plugin is brilliant for this game.
Project64 Audio - Emulation64
http://emutastic.emulation64.com/pj64/audio.htm
Project64 Audio :: Click to enlarge :: (Audio Options using Jabo DirectSound 1.6) There are a few Audio Options like Audio Volume Control, Sync game to audio and Audio logging. To get to the Audio Options you must have a Game running to begin with, so first load your Game and then go
Project64 1.6. Never have to switch audio, video & rsp ...
https://forums.emulator-zone.com/index.php?threads/project64-1-6-never-have-to-switch-audio-video-rsp-plugins-again.11082/
Jabo's RSP Plugin: DO NOT SELECT "send Audio Lists to Audio Plugin!" DO SELECT: "send Display Lists to Graphic Plugin!" Use project64 1.6's speed limiter! Go to "System" --> "Limit FPS" Once the configurations are set PLAY ALL N64 ROMS IN "FULL SCREEN" for maximun plugin performance!
Shunyuan's HLE Audio Plugin - SPU - Downloads Other Files
https://emutopia.com/index.php/emulators/item/211-spu/1069-shunyuan-s-hle-audio-plugin
Shunyuan's HLE Audio Plugin is an audio plugin for Nintendo 64 emulators. XAudio2, DirectSound8 and No Sound driver support. XAudio2 upmix to 5.1 or 7.1. tested with project64 1.6, project64 2.0, project64 2.1, 1964 svn r146, 1964_ultrafast 3.0, and mupen64 5.1. Special thanks: CXD4 for his LLE RSP plugin, and nintendo1889 for testing and push ...
Project64 Plug-in Patch v1.6.1 - EmuCR
https://www.emucr.com/2011/09/project64-plug-in-patch-v161.html?m=1
Project64 Plug-in Patch v1.6.1 is released. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from ...
What Plugins Do You Recommend? - Project64 Forums
http://forum.pj64-emu.com/showthread.php?t=8607
The plugins are DLLs. Place GlideN64 in Project 64/Plugins/GFX folder and Azimer's in Project 64/Plugins/GFX/Audio. Then open Project 64, go to "options" then "settings" and "plugins" and set the above plugins as defaults. There is already a plugin in there that's called "Glide64" that's not the one you need, the correct one is "GlideN64" with ...
Project64 v1.6 Popping Sounds | EmuTalk.net
https://www.emutalk.net/threads/project64-v1-6-popping-sounds.34005/
Mar 20, 2006. #6. I have the same problem. My sound card is Integrated into my ASUS motherboard -- it is a Realtek HD Audio ALC882. I have popping sounds that occur with a frequency proportionate to the buffer length specified in the plugin. If I turn on the "sync game to audio" option, I have a block of sound, *pop*, an equally long block of ...
Shunyuans HLE audio plugin | The Emulation64 Network
https://emulation64.com/files/info/1180/shunyuans-hle-audio-plugin.html/
* tested with pj64 1.6, pj64 1.7, pj64 2.x, 1964 svn r146, 1964_ultrafast 3.0, and mupen64 5.1. * auto sync game to audio * dynamic plugin interface * Lua interface to tweak per game settings Special thank CXD4 for LLE RSP plugin, source of rsp_interface here: and nintendo1889 for testing my plugin and help me to find bugs.
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