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Project64 Audio - Emulation64

    http://emutastic.emulation64.com/pj64/audio.htm
    Project64 Audio :: Click to enlarge :: ... If disabled (default), the audio plugin will output the audio stream as it is supplied. There will be some degree of "popping" or clicking" as the core speed fluctuates slightly, but the core (Gameplay) is not interrupted. ... The aeroagauge_sound.wav file is a 2.07 MB in download Size.

Shunyuan's HLE Audio Plugin - SPU - Downloads Other Files

    https://emutopia.com/index.php/emulators/item/211-spu/1069-shunyuan-s-hle-audio-plugin
    Shunyuan's HLE Audio Plugin is an audio plugin for Nintendo 64 emulators. XAudio2, DirectSound8 and No Sound driver support. XAudio2 upmix to 5.1 or 7.1. tested with project64 1.6, project64 2.0, project64 2.1, 1964 svn r146, 1964_ultrafast 3.0, and mupen64 5.1. Special thanks: CXD4 for his LLE RSP plugin, and nintendo1889 for testing and push ...

Downloads - Project64

    https://www.pj64-emu.com/nightly-builds
    WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value would be used when launching a game or viewing the Plugins menu in Options and set the Current_GFX_Plugin, but if a user were to try to configure their Graphics Plugin prior to launching a game, they would always open the Project64 Video config screen, even if they had ...

Download - Plugins for various Emulators - Nintendo 64

    https://emu-russia.net/en/files/plugins/n64/
    Video plugin for Nintendo 64 emulators. Support high resolution textures. Soft video plugin for Nintendo 64 emulators. Audio plugin for Project 64. Nice PAD plugin. Supports analog and digital joysticks, keyboard, mouse and controller profiles! controller for PS1 and PS2 emulators respectively. It only uses XInput, so as.

Project64 1.6.1 (Nintendo 64 Emulator) - Jabosoft

    http://jabosoft.com/articles/114
    Jabo's Plugins for Project64 DirectSound Audio Plugin: Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes; DirectInput Plugin. configuration dialog gamepad polling stops at first hit now properly; ported the polling order from 1.7 which should be more reliable; uses system keyboard names now

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