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C++: How do I load a PulseAudio module via DBUS API?

    https://stackoverflow.com/questions/23295185/c-how-do-i-load-a-pulseaudio-module-via-dbus-api
    The PulseAudio DBUS API page says that the arguments to LoadModule are . Arguments: name : String, arguments : {String -> String} It also states that {String -> String} is a dictionary with a String key and String value. How do I send this via the c++ API? Normally I would do something like this:

D-Bus Interface – Developer Documentation – PulseAudio

    https://www.freedesktop.org/wiki/Software/PulseAudio/Documentation/Developer/Clients/DBus/
    PulseAudio's D-Bus interface The D-Bus interface has no stability guarantees, which means that the interface may change in incompatible ways at any time. You have been warned. Don't use this for anything important. Use libpulse instead. In practice the interface has stayed very stable, however, like dead things tend to do.

GitHub - stefano-m/lua-pulseaudio_dbus: Control …

    https://github.com/stefano-m/lua-pulseaudio_dbus
    pulse = require("pulseaudio_dbus") address = pulse.get_address() connection = pulse.get_connection(address) core = pulse.get_core(connection) sink = pulse.get_device(connection, core:get_sinks()[1]) sink:set_muted(true) sink:toggle_muted() assert(not sink:is_muted()) sink:set_volume_percent({75}) -- sets the volume to 75%

Developer Documentation – PulseAudio

    https://www.freedesktop.org/wiki/Software/PulseAudio/Documentation/Developer/
    New programming interfaces such as XMLRPC or DBUS for controlling the daemon. Hooking audio event sources directly into PulseAudio (similar to module-x11-bell) For low latency applications such as VOIP: load the VOIP core directly into PulseAudio and have a slim GUI frontend to control it. There is currently a little bit of documentation available on how to write …

PulseAudio under the hood - Victor Gaydov

    https://gavv.github.io/articles/pulseaudio-under-the-hood/
    PulseAudio server API uses peer-to-peer D-Bus mode. In this mode, clients communicate directly with the server instead of using a session bus, which acts as a proxy. In contrast to the session bus mode, this mode permits remote access and has lower latency.

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