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PulseAudio High CPU Usage / Multimedia and Games / Arch ...
https://bbs.archlinux.org/viewtopic.php?id=243110#:~:text=It%27s%200%25%20when%20idle%20%28as%20expected%29%20but%20if,of%20a%20part%20in%20the%20resource%20usage%20here.
PulseAudio High CPU Usage / Multimedia and Games / Arch ...
https://bbs.archlinux.org/viewtopic.php?id=243110
It's 0% when idle (as expected) but if a game is playing audio, it can be between 2 and 50%, depending on the game. Running Factorio for example causes Pulse to use 15-20% CPU time which is almost as much as the game itself. The interesting thing here is that the resampling codec doesn't seem to play much of a part in the resource usage here.
fedora - Pulseaudio high CPU usage - Super User
https://superuser.com/questions/600990/pulseaudio-high-cpu-usage
Is it normal that the pulseaudio process has sometimes a CPU usage of ~40%, even without playing audio? The process seems to run in realtime-priority, is that the cause of the problem? Update: I deactivated the realtime-scheduling in /etc/pulse/daemon.conf and set the nice-level to 0. Unfortunately it seems to have no effect.
PulseAudio – high CPU usage / Multimedia and Games / Arch ...
https://bbs.archlinux.org/viewtopic.php?id=115292
The pulseaudio CPU usage goes down to 7 - 6%, I think it is still a lot, but better than 13%. Changing values of nice-leve and realtime-priority did not changed anything. I can't see any setback of sound quality, should I? Last edited by sifrax (2012-06-26 06:51:44)
sound - Q: pulseaudio uses 100% CPU when two audio …
https://askubuntu.com/questions/886621/q-pulseaudio-uses-100-cpu-when-two-audio-devices-are-active
Here's a quick rundown of what I'm seeing: two clients, both targeting the same device (either #0 or #1) using pulse's muxer --> 'pulseaudio' process sits at ~5% CPU. two clients, clientA targets device #0, clientB targets device #1 --> 'pulseaudio' process jumps to 100% CPU until I kill one of the clients. Since I can play audio through each ...
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