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Pure Data: An Introduction - Sound on Sound

    https://www.soundonsound.com/techniques/pure-data-introduction
    There are even Pure Data objects which can perform network communication, and this means that Pure Data can communicate with any other software with networking capabilities. One example of this is the NetPd project, which enables people to collaborate over a network or via the Internet, each playing the same patch, transmitting control data to ...

Audio Prototyping with Pure Data

    https://www.videogameaudio.com/Gamasutra-Jun2003/Gamasutra-PrototypingWithPureData-LPaul-Paper-May2003.pdf
    Gama Network Presents: Audio Prototyping with Pure Data By Leonard J. Paul Gamasutra May 28, 2003 ... over how the code works and thus how the content will actually sound in the final game. This, in turn, reduces the potential of game audio. To remedy this situation, we need a better flow of ideas ... of each of these four categories within ...

Communicating with Puredata over Network - Bela

    https://forum.bela.io/d/226-communicating-with-puredata-over-network
    Hello, the current option is to go for custom code in render.cpp.It should not take much effort to adequate [netsend] to the required standard (i.e.: avoid using network in the audio thread, which is what Pd does and is bad).This involves writing the messages to a circular buffer from the audio thread and receiving from the buffer and relaying them to the network from a separate thread.

puredata - Pure Data: Dynamically route an audio signal …

    https://stackoverflow.com/questions/37378475/pure-data-dynamically-route-an-audio-signal-to-different-channels
    I'm using Pure Data for a project where I'll be playing several audio files at the same time to different speakers. Let's say I have two files, and I want one to be played on the left channel of the soundcard, and the second one on the right channel, so that's the first and second inlet of the dac~ 1 2 object.

Video Game Audio Prototyping with Pure Data

    https://www.videogameaudio.com/IDIG-Sep2006/GameAudioProtoypingWithPureData-LPaul-2007.pdf
    1.2 Pure Data Pure Data (PD) is an open source cross-platform graphical programming language for Windows, Mac OS X and Linux [21]. PD is a powerful rapid prototyping environment for audio in comparison to C++ as the learning curve for artists such as game sound designers is much more gentle with PD. Using PD can give the game

How can I send audio from Processing to ChucK/Pure …

    https://stackoverflow.com/questions/16795368/how-can-i-send-audio-from-processing-to-chuck-pure-data-over-osc
    please note that the "stream" in [unpackOSCstream] refers to the underlying transport protocol (TCP/IP is a stream-based protocol like a serial connection; this is opposed to UDP, which is a packet-based protocol), not to the higher-level application data (your audio "stream"); unless you are transmitting data over a serial protocol like tcp, this object is most …

Pure Data — Pd Community Site

    https://puredata.info/
    About Pure Data (aka "Pd" / "Pd Vanilla") Pure Data (or just "Pd") is an open source visual programming language for multimedia. Pure Data is developed by Miller Puckette since 1996 and you can find it on his official website along with the official documentation and other related resources. This is the official "Pd" or "main distribution" and it is also known as "Pd …

FrontPage — Pd Community Site - Pure Data

    https://puredata.info/docs/tutorials/
    Here is collection of howtos and tutorials in many different languages covering a number of different topics. The following topics has been suggested to merge in to the below list: basic audio, audio synths, audio filters, video effects, video synths, 3D graphics, interfacing with the physical world (HID, arduino, etc), network programming.

Quacktrip and Netty NcNetface - network audio for musicians

    http://msp.ucsd.edu/tools/quacktrip/
    Quacktrip and Netty NcNetface - network audio for musicians. Quacktrip is a computer application that makes low-latency uncompressed audio interconnections over the network, intended for musicans wishing to play together remotely. Netty McNetface is a multi-user version that relies on a central repeater. Both are also available as a Pure Data patch.

Pure Data - FLOSS Manuals

    http://archive.flossmanuals.net/pure-data/audio-tutorials/envelope-generator
    The Envelope Generator. The Envelope of a sound refers to changes in either its pitch or gain over the duration of a note. A gain envelope is the most common, because it is used to synthesize the dynamics of acoustic instruments. For example, a piano has a very sharp or percussive attack, with the note becoming loud quite quickly before gradually fading out.

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