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Pure Data Tutorial 2: Sampler / Looper - Rebel Technology

    https://www.rebeltech.org/2016/05/18/pure-data-tutorial-2-sampler-looper/
    Pure Data stores audio in an object called [table], so begin by creating this. It needs a name – which can be anything (I call mine sampler) – and a length, in samples. The sample rate of the the OWL is 48,000 hz, meaning that every second of audio is cut into 48,000 slices or samples. So, if we want to record up to 3 seconds of audio, we need the size of our …

Recording Samples - The Bela Knowledge Base

    https://learn.bela.io/tutorials/pure-data/audio/recording-samples/
    Digital sampling works by recording a snippet of audio into a buffer of memory and then playing back that snippet at different speeds (pitch-shifting) and with different manipulations. Hardware setup This hardware setup uses the same setup from the last example (2 analog sensors, a button, and an LED), with the addition of an electret microphone:

Digital Audio — Intro To Pure Data 1.0a1 documentation

    http://computer-music-with-pure-data.readthedocs.io/en/latest/first.html
    You can change the size of this block, but the default is usually 64 samples. So every 64/44100ths of a second - or about 1.45 milliseconds - pure data will process a block of 64 samples and schedule them for playback. ( Miller97, PdMemoryModel) During that 64 sample block, the entire signal chain is calculated.

Pure Data: An Introduction - Sound on Sound

    https://www.soundonsound.com/techniques/pure-data-introduction
    The oscillator waveforms are stored in Arrays (the three boxes along the top of the screen in my example), and samples in a variety of formats can be stored within Pure Data in this way. This wavetable synthesizer shows something of what Pure Data can do when it comes to audio processing, and it also includes a built-in step sequencer.

Pd patches — Pd Community Site - Pure Data

    https://puredata.info/community/member-downloads/patches
    Complete Unity + Pure Data + OSC game audio project for download 2017-12-17 'Beep Movie' Logo Audio YouTube Pd Tutorial 2015-10-01 Pure Data Destruction Patch 2015-06-05 Concours LoMus 2014 2014-08-05 PURE DATA Forum~ 2014-07-23 More news…

Pure Data Destruction - Designing Sound

    https://designingsound.org/2015/06/05/pure-data-destruction/
    This has the effect of normalizing the data to range between 0 and 1 so I can multiply it by the size of the audio file index in order to be able to play all of the samples in the audio data file. At this stage we are varying the playback position pointer for the audio file to span the entire file based on the different values coming out of the ...

pure-data/E01.spectrum.pd at master · pure-data/pure …

    https://github.com/pure-data/pure-data/blob/master/doc/3.audio.examples/E01.spectrum.pd
    sample rate happens to be 44100 Hz. The fundamental is chosen to agree: with the analysis patch ("pd FFT") and is computed within it)., f: 75; #X text 80 545 The partials are numbered 0 through 5 \, where 0 means: DC \, or zero frequency \, 1 is the fundamental \, and so on. The toggle: switches allow you to turn them on and off separately. You have to

Pure Data Examples - embelashed

    http://embelashed.org/code/examples-index.html
    Pure Data Examples¶ It’s always easier to modify or edit than to start with a blank page, so this is a collection of Pure Data (Pd) examples that provide some simple interaction and functionality. All examples can be found in the pure-data-bela-tutorials Github …

Audio triggering samples with env~ | PURE DATA forum~

    https://forum.pdpatchrepo.info/topic/10539/audio-triggering-samples-with-env
    The "set" message can no longer be sent to the audio inlet, so there is an extra inlet in the middle that will receive the message. If you want to use [env~] outside of an abstraction you would need to copy and paste the contents of [threshold_env~] (probably without the "rest" part) many times across your patch, with different trigger values ...

Resources containing PD examples? : puredata

    https://www.reddit.com/r/puredata/comments/3qofdk/resources_containing_pd_examples/
    If you look in the PD's help browser under the Help menu, there's a ton of examples under the Pure Data submenu. The audio examples in particular follow Miller Puckette's book and as the name suggests, re a great way of learning electronic music techniques. You can also look through these patches which follow the book Designing Sound by Andy Farnell, which as the name suggests …

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