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Python | Playing audio file in Pygame - GeeksforGeeks
https://www.geeksforgeeks.org/python-playing-audio-file-in-pygame/
In python, game programming is done in pygame and it is one of the best modules for doing so. Note: For more information, refer to Introduction to pygame. In order to play music/audio files in pygame, pygame.mixer is used (pygame module for loading and playing sounds). This module contains classes for loading Sound objects and controlling playback.
Playing sound — Pygame tutorial 2019 documentation
https://pygame.readthedocs.io/en/latest/7_sound/sound.html
The pygame.mixer module allows to play compressed OGG files or uncompressed WAV files. This checks the initialization parameters and prints the number of channels available. It opens a sound object and prays it:
Sounds and Music with PyGame - Python Programming
https://pythonprogramming.net/adding-sounds-music-pygame/
pygame.mixer.music.load('jazz.wav') pygame.mixer.music.play(-1) The above code will play the music file indefinitely (though you can call it to stop). The -1 signals PyGame to just play forever, but, if you put, say, a 5 in there, then the music would play once and 5 more times.
PyGame Tutorial: Music and Sound Effects : Nerd Paradise
https://nerdparadise.com/programming/pygame/part3
Sounds have a simple .play () method that will start playing the sound. effect = pygame.mixer.Sound ( 'beep.wav') effect.play () Because you can make the mistake of storing sound instances redundantly, I suggest creating a sound library much like the image library from part 2. _sound_library = {} def play_sound (path): global _sound_library.
python - How to play a sound using pygame in all …
https://stackoverflow.com/questions/43758408/how-to-play-a-sound-using-pygame-in-all-operating-system
The reason why you have to do this is not clear to me, but it works. Here's a minimal example: import pygame pygame.mixer.init () # Initialize the mixer module. sound1 = pygame.mixer.Sound ('notification.mp3') # Load a sound. while True: inpt = input ('Press enter to play the sound: ') sound1.play () # Play the sound. print ('Playing sound') In ...
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