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FFmpeg real-time audio stream with low latancy - Stack ...
https://stackoverflow.com/questions/51556497/ffmpeg-real-time-audio-stream-with-low-latancy
Is there any way to capture and stream the sound at near to real speed with ffmpeg?
FFmpeg - record, convert and stream audio and video ...
https://www.linuxlinks.com/FFmpeg/
FFmpeg – record, convert and stream audio and video. FFmpeg is a hyper fast real time audio/video encoder, a streaming server and a generic audio and video file converter. It is a command line tool that is composed of a collection of free software / open source libraries. It includes libavcodec, an audio/video codec library used by several ...
ffmpeg - Publish audio to an RTMP server for real time ...
https://stackoverflow.com/questions/67599465/publish-audio-to-an-rtmp-server-for-real-time-live-streaming-in-c-or-c
Audio is encoded as mp3. Audio has default sample rate of 44100 Hz, 320kb/s bitrate and some other details already known so that FFMPEG doesn't need to guess it. I'm using react-native. For android: native modules to communicate with Java, JNI to communicate Java with C++, Oboe to record and play audio.
RealAudio - Wikipedia
https://en.wikipedia.org/wiki/RealAudio
The audio codecs in ffmpeg were written based on the publicly available information about the formats, and do not use the RealPlayer or Helix software. It is also possible to obtain codecs which allow Windows Media Player to play some versions of RealAudio.
How to use FFMpeg to do Simple Audio Conversion
https://www.howtoforge.com/tutorial/ffmpeg-audio-conversion/
ffmpeg -formats. and. ffmpeg -codecs. and all supported forms will be displayed. You can use one input file to get several different output files by just entering the name and the prefix like this: ffmpeg -i filename.mp3 newfilename.wav newfilename.ogg newfilename.mp4. This will result in converting 3 output audio files (wav,ogg,mp4) from one ...
Measuring audio volume in real time : ffmpeg
https://www.reddit.com/r/ffmpeg/comments/adkvjw/measuring_audio_volume_in_real_time/
Measuring audio volume in real time Working with streaming audio and video and sending the output to a stream and some files in a few different locations. When running FFMPEG I'd like to be able to monitor the audio volume levels (whether it's in dB or whatever doesn't really matter) of the input in real time.
real-time buffer too full or near too full! frame dropped ...
https://github.com/rdp/screen-capture-recorder-to-video-windows-free/issues/84
ffmpeg.exe -y -rtbufsize 100M -f dshow -i video="screen-capture-recorder":audio="virtual-audio-capturer" "output.mpg" if you notice, i was able to spam q and end gracefully in-between errors, when i do this, the file will play fine, but i can only quit when it is not spamming the errors and it spams them more and more frequently until it is ...
USB Capture real time buffer too full : ffmpeg
https://www.reddit.com/r/ffmpeg/comments/jm8ry6/usb_capture_real_time_buffer_too_full/
USB Capture real time buffer too full. I am new to FFMPEG and have been trying to create a simple code for capturing video from a USB Capture device. ffmpeg -f dshow -rtbufsize 2048M -vcodec mjpeg -video_size 1920x1080 -framerate 30 -i video="USB Video":audio="Digital Audio Interface (USB Digital Audio)" -b:v 8M -b:a 192k Test.mp4.
ffmpeg Documentation
https://ffmpeg.org/ffmpeg.html
There are three output files specified, and for the first two, no -map options are set, so ffmpeg will select streams for these two files automatically.. out1.mkv is a Matroska container file and accepts video, audio and subtitle streams, so ffmpeg will try to select one of each type. For video, it will select stream 0 from B.mp4, which has the highest resolution among all the …
FFmpeg
News January 17th, 2022, FFmpeg 5.0 "Lorentz" FFmpeg 5.0 "Lorentz", a new major release, is now available!For this long-overdue release, a major effort underwent to remove the old encode/decode APIs and replace them with an N:M-based API, the entire libavresample library was removed, libswscale has a new, easier to use AVframe-based API, the Vulkan code was …
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