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Using RemoteIO audio unit - A Tasty Pixel
https://atastypixel.com/using-remoteio-audio-unit/
The audio format described below uses SInt16 for samples (i.e. signed, 16 bits per sample) ... I am trying to capture and play the audio simultaneously in iOS device using Remote IO audio unit, and it is working fine. What I am facing is, in iPhone 5 device when I am trying to capture the audio the captured audio is getting clipped and it is ...
iphone - Play an audio file using RemoteIO and Audio Unit ...
https://stackoverflow.com/questions/2575651/play-an-audio-file-using-remoteio-and-audio-unit
Also make sure to set your audio format with ExtAudioFileSetProperty to convert to your target pcm format (which should be packed, signed integer PCM data). Playback simply involves responding to the RemoteIO callback (which should be identical to aurioTouch's example) and feeding it the PCM data you loaded up.
Superpowered iOS Audio Output without using RemoteIO Audio ...
https://superpowered.com/superpowered-ios-audio-output-without-using-remoteio-audio-unit
As you might know, Core Audio's RemoteIO Audio unit with an unfortunately unfriendly API. And making RemoteIO audio unit output actually work is mind-numbingly boring and complex. Proper configuration, even by the best audio developers, needs tons of spaghetti code, and you need to handle many events as well.
Swift Audio Recording class. Reads buffers of input ...
https://gist.github.com/hotpaw2/ba815fc23b5d642705f2b1dedfaf0107
// find and set up the sample format for the RemoteIO Audio Unit: private func setupRemoteIOAudioUnitForRecord (audioFormat: AVAudioFormat) {do {let audioComponentDescription = AudioComponentDescription (componentType: kAudioUnitType_Output, componentSubType: kAudioUnitSubType_RemoteIO, …
Swift Audio Recording class. Reads buffers of input ...
https://gist.github.com/hotpaw2/ba815fc23b5d642705f2b1dedfaf0107/1193de873b813a3f74d7ff4deba11d159c9edf43
Reads buffers of input samples from the microphone using the iOS RemoteIO Audio Unit API - RecordAudio.swift. Swift Audio Recording class. Reads buffers of input samples from the microphone using the iOS RemoteIO Audio Unit API - RecordAudio.swift ... For example, the audio hardware would "bring" you new data in chunks of 160 frames 50 times a ...
This is a quick&dirty example of a Swift 3.0 class that ...
https://gist.github.com/joelreymont/219651152f5b61e1db24b37dea3e390b
var sampleRate : Double = 48000.0 // desired audio sample rate: let circBuffSize = 32768 // lock-free circular fifo/buffer size: var circBuffer = [Float](repeating: 0, count: 32768) var circInIdx : Int = 0 // sample input index: var circOutIdx : Int = 0 // sample output index: var audioLevel : Float = 0.0: private var micPermissionRequested = false
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