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c# - How to play WAV audio file from Resources? - Stack ...
https://stackoverflow.com/questions/4125698/how-to-play-wav-audio-file-from-resources
Then click on "Add Resource", choose audio files (.wav) and click "Open". Select audio file (s) and change "Persistence" properties to "Embedded in …
Play an audio resource in C# - C# HelperC# Helper
http://csharphelper.com/blog/2016/08/play-an-audio-resource-in-c/
Play an audio resource in C# Posted on August 13, 2016 by Rod Stephens The System.Media.SoundPlayer class lets you easily play a WAV file …
Embedding and Playing WAV Audio Files in a Win ... - C# Corner
https://www.c-sharpcorner.com/article/embedding-and-playing-wav-audio-files-in-a-win-forms-applica/
To add audio files to the solution, open the Resources.resx file shown in the Solution Explorer. Once open, you will see a combo box (Figure 3) that is used to allow you to select the type of resource to add to the project, select the Audio file option from the list and then click on "Add Resource". Figure 3. Adding Audio Files to Resources
INTRODUCTION TO THIS ARCHIVE · An Urban Archive of ...
https://omeka.rmit.edu.vn/about
It is an ongoing collection of audio visual material is processed using various digital tools. Alongside this the raw captured data also forms a key component of the archive. Together this forms a factual and creative understanding of these unique spaces.
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How to play a "resource" audio file using MediaElement?
https://social.msdn.microsoft.com/Forums/vstudio/en-US/f4594675-9ddd-4db0-b758-86e112edc74a/how-to-play-a-quotresourcequot-audio-file-using-mediaelement
Have three audio files that I've imported to Visual Studio 2010 (Add existing file...) and the build action is set to Resource. Now I simply want to create an Uri for each of the files using their relative paths (i.e. the file end.wav is in the internal folder sfx, so I thought I'd simply write "new Uri(@"sfx\end.wav", UriKind.Relative)).
Manage application resources (.NET) - Visual Studio ...
https://docs.microsoft.com/en-us/visualstudio/ide/managing-application-resources-dotnet
Resource files are files that are part of an application but are not compiled, for example icon files or audio files. Since these files are not part of the compilation process, you can change them without having to recompile your binaries.
c# - How to use Resources.Load with an AudioClip in Unity ...
https://gamedev.stackexchange.com/questions/123743/how-to-use-resources-load-with-an-audioclip-in-unity
1 Answer Active Oldest Score 3 Resources.Load () requires that you have a Resources directory as a chils of the Assets directory where you put everything that has to be loaded with that method. In your case create a Resources directory and then move in your Sounds directory. EDIT: the you can simplify your call in this way
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