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REAL-TIME HIGHT-QUALITY AUDIO STREAMING
https://ccrma.stanford.edu/workshops/nsd2012/lectures/03-RT-Audio-Streaming.pdf
Real-Time Audio: Under the Hood Blocking UDP Sender Thread Audio Process Callback JackAudio Threads To Peer Non-blocking UDP Receiver Thread From Peer Non-blocking Non-blocking Audio-Outputs (N-Channels) Audio-Inputs (N-Channels) Network Network Ring Buffer Process plug-ins Ring Buffer p[1] p[2] p[3] p[5] p[4] UDP1 p[3] p[2] p[1] To Peer To ...
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The RtAudio Tutorial - MIT
http://web.mit.edu/carrien/Public/speechlab/marc_code/ADAPT_VC/rtaudio/doc/html/
The RtAudio::openStream() method attempts to open a stream with a specified set of parameter values. In this case, we attempt to open a two channel playback stream with the default output device, 32-bit floating point data, a sample rate of 44100 Hz, a frame rate of 256 sample frames per read/write, and 4 internal device buffers.
The RtAudio Home Page
https://www.music.mcgill.ca/~gary/rtaudio/
RtAudio incorporates the concept of audio streams, which represent audio output (playback) and/or input (recording). Available audio devices and their capabilities can be enumerated and then specified when opening a stream. Where applicable, multiple API support can be compiled and a particular API specified when creating an RtAudio instance.
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The RtAudio Home Page - McGill University
http://www.music.mcgill.ca/~gary/rtaudio/classRtAudio.html
Certain audio APIs offer a number of parameters that influence the I/O latency of a stream. By default, RtAudio will attempt to set these parameters internally for robust (glitch-free) performance (though some APIs, like Windows DirectSound, make this difficult).
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Cpp/WinRT Audio Stream Routing
https://social.msdn.microsoft.com/Forums/en-US/96b7cc78-b10f-4352-aaf6-9b6ef5fa5b4c/cppwinrt-audio-stream-routing
From what I have been able to understand I'll have to use Windows.Media.Stream along with Windows.Media.Audio (Input and Output nodes). I.E. an audio mixer kind of setup where the original stream is being put out to 1.) The original Audio Output Device and 2.) My Audio Processing Code. I am well versed with Cpp but new to Windows Development.
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