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HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp#:~:text=Create%20an%20Audio%20Object%20You%20can%20create%20an,document.createElement%20%28%29%20method%3A%20Example%20var%20x%20%3D%20document.createElement%28%22AUDIO%22%29%3B
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html - Audio element not working properly with Safari ...

    https://stackoverflow.com/questions/8689758/audio-element-not-working-properly-with-safari
    var snd = document.createElement('audio'), src = document.createElement('source'); src.src = "http://www.largesound.com/ashborytour/sound/brobob.mp3"; src.type = "audio/mpeg"; snd.appendChild(src); snd.preload = 'metadata'; snd.play(); It doesn't work. Then: snd.preload = null; // equivalent to 'auto' And voilà! It starts playing.

Safari SFU - blog.eyeson.com

    https://blog.eyeson.com/safari-sfu
    videoElement = document.createElement('video'); videoElement.srcObject = remoteStream; if (FeatureDetector.disallowAudioSyncSrcChange()) { audioElement = document.createElement('audio'); audioElement.srcObject = remoteStream; videoElement.muted = true; } // later, this becomes possible if (StreamHelpers.hasAudio(remoteStream) === false) { …

Why won't the audio from a blob play in IOS Safari ...

    https://www.reddit.com/r/javascript/comments/adhppm/why_wont_the_audio_from_a_blob_play_in_ios_safari/
    let sound = document.createElement('audio'); sound.src = url; document.body.appendChild(sound) <----- this line sound.play(); EDIT: This unfortunately doesn't work in Firefox. I'm starting to think there is some bug with Firefox, possible. I haven't been able to test in IOS Safari yet.

Cross-browser audio basics - Developer guides | MDN

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Cross-browser_audio_basics
    var myAudio = document. createElement ('audio'); if (myAudio. canPlayType ('audio/mpeg')) {myAudio. setAttribute ('src', 'audiofile.mp3');} if (myAudio. canPlayType ('audio/ogg')) {myAudio. setAttribute ('src', 'audiofile.ogg');} alert ('play'); myAudio. play (); alert ('stop'); myAudio. pause (); alert ('play from 5 seconds in'); myAudio. currentTime = 5; myAudio. play ();

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