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SoundManager 2: JavaScript Sound For The Web

    http://www.schillmania.com/projects/soundmanager2/
    SoundManager 2 gives you a single, powerful API that supports both new and old, using HTML5 audio where supported and optional Flash-based fallback where needed. Ideally when using SoundManager 2, audio "just works." Desktop support: Windows, Mac OS, Linux. Laptop/tablet support: Windows, Mac OS, Linux / Blackberry Playbook, Kindle Fire + other ...

SoundManager 2: JavaScript Sound For The Web - schillmania.com

    http://www.schillmania.com/projects/soundmanagerv297a-20110918/
    Supporting HTML5 audio in modern browsers can be tedious, let alone "legacy" HTML4-based ones. With technology ranging from mobile Safari down to IE 6, there's a lot of ground to cover. SoundManager 2 gives you a simple but powerful API that supports both new and old, using HTML5 audio where supported and an invisible Flash fallback where needed.

html - iPad safari html5 audio playback - Stack Overflow

    https://stackoverflow.com/questions/12381306/ipad-safari-html5-audio-playback
    I use HTML5 to play mp3 file on iPad. I put two audio tags: One use audio source from http://www.schillmania.com/projects/soundmanager2/demo/_mp3/office_lobby.mp3 The ...

14 Great jQuery and HTML5 Audio Player ... - Tripwire …

    https://www.tripwiremagazine.com/html5-audio-player-showcase/
    MORE INFO / DEMO by schillmania (Free) audio.js It uses native <audio> where available and an invisible flash player to emulate <audio> for other browsers. It provides a consistent html player UI to all browsers which can be styled used standard css. MORE INFO / DEMO by mediaelementjs (Free)

Web Audio, past, present and future: SoundManager 2 + HTML5

    http://isflashdeadyet.com/sm2/
    JavaScript API for MP3 + MP4/AAC audio, hidden Flash abstraction, API core as small as 9KB w/gzip Latest dev branch: Experimental HTML5 support, Flash fallback, seamless API, works on iPad Show me the shiny.

sound Manager 2 anyone ? - Audio - HTML5 Game Devs Forum

    https://www.html5gamedevs.com/topic/1844-sound-manager-2-anyone/
    is it true html audio is not ready for games ?? cos I see many thread in here using html audio.. its seems quite easy to use whats best practice for audio in html5 games ?? thx

jquery - Playing an audio clip on specific slide images ...

    https://stackoverflow.com/questions/16024528/playing-an-audio-clip-on-specific-slide-images-within-a-carousel-slider
    This will play the clip if the correct slide is active, but you'll need to sync the call of this up with the rotation of the carousel: window.setInterval (playClip,3200); This should theoretically sync up the audio with the carousel, run the function each time the carousel shifts, and if the second one is active then play the clip.

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